Archenemy: Difference between revisions

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(KR tab added, Updates added.)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
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! Normal !! Awakening
! Normal !! Awakening
|-
|-
| 1 || rowspan="2" | 55 || 411% || 525% || rowspan="9" | 4 || rowspan="9" | -15 per hit || rowspan="9" | 30 Seconds || rowspan="9" | 150 || rowspan="9" | 15 Seconds
| 1 || rowspan=2 | 55 || 411% || 525% || rowspan=9 | 4 || rowspan=9 | -15 per hit || rowspan=9 | 30 Seconds || rowspan=9 | 150 || rowspan=9 | 15 Seconds
|-
|-
| 2 || 442% || 564%
| 2 || 442% || 564%
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| 9 || 82 || 658% || 840%
| 9 || 82 || 658% || 840%
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | Knockdown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#D3D3D3"
! Normal !! Awakening
|-
| 1 || rowspan=2 | 55 || 448% || 572% || rowspan=7 | 4 || rowspan=7 | -15 per hit || rowspan=7 | 30 Seconds || rowspan=7 | 150 || rowspan=7 | 15 Seconds
|-
| 2 || - || -
|-
| 3 || 58 || - || -
|-
| 4 || 62 || - || -
|-
| 5 || 66 || - || -
|-
| 6 || 70 || 616% || 787%
|-
| 7 || 74 || 650% || 829%
|}
</tabber>
<br>
<br>


== [[Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
'''Name:''' Blaster Master (NA) / (폭파-"Blasting")
'''Name:''' Blaster Master (NA) / (폭파-"Blasting")


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*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus.
*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus.
*In awakening mode, the javelins explode on contact, increasing damage output.
*In awakening mode, the javelins explode on contact, increasing damage output.
*With the skill note and Burning Nasod Hand [8], in awakening, [[Archenemy]] [6] does 3783.28% total damage if used with Nasod arm commands.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
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== Updates ==
== Updates ==
*3/29/2012 KR
*03/29/2012 KR
**Damage increased.
**Damage increased.
*4/5/2012 KR
*04/05/2012 KR
**Second explosion's damage from the skill note has been decreased.
**Second explosion's damage from the skill note has been decreased.
*06/12/2014 KR
**Damage increased.
<br>
<br>



Revision as of 20:08, 27 August 2014

[Special Active] Raven summons four black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it.


Requirements

Class Master Level Required SP Used Per Level Alternative
Reckless Fist Lv. 20 55 5 X Crash


Skill Information

  • NA
Skill Level Level Required Damage (Magical) Max Hits Knockdown Reduction Duration MP Usage Cooldown
Normal Awakening
1 55 411% 525% 4 -15 per hit 30 Seconds 150 15 Seconds
2 442% 564%
3 58 473% 604%
4 62 503% 643%
5 66 534% 683%
6 70 565% 722%
7 74 596% 761%
8 78 627% 801%
9 82 658% 840%

|-| KR=

Skill Level Level Required Damage (Magical) Max Hits Knockdown Reduction Duration MP Usage Cooldown
Normal Awakening
1 55 448% 572% 4 -15 per hit 30 Seconds 150 15 Seconds
2 - -
3 58 - -
4 62 - -
5 66 - -
6 70 616% 787%
7 74 650% 829%


Skill Note

Name: Blaster Master (NA) / (폭파-"Blasting")

Description: Each javelin explodes (like the awakened version) and hits twice.

  • Directly increased Archenemy damage in the past by doubling the hits. The hit count doesn't change anymore, so the skill note description is misleading.
    • Allows Burning Nasod Hand to increase the damage if Nasod arm commands are used to fire the javelins.
  • PvP damage modifier when used in awakening is increased from .4 to .6.
  • All targets in range of the explosion are damaged.
  • Javelin MP gain reduced from 3 MP to 0.


Tips and Details

  • Awakening values do not include the 20% damage bonus.
  • In awakening mode, the javelins explode on contact, increasing damage output.
  • With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
  • Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
  • It is possible to reset the knockdown counter with this skill via a certain method; you need to reach the knockdown limit with the javelins to reset.
  • The javelins start attacking from the back.
    • If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first.


Updates

  • 03/29/2012 KR
    • Damage increased.
  • 04/05/2012 KR
    • Second explosion's damage from the skill note has been decreased.
  • 06/12/2014 KR
    • Damage increased.