Artillery Strike: Difference between revisions

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<br>
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Number of<br>Missiles'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Aiming<br>Duration'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Number of Missiles'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''  
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 326% Per Missile
{{!}} align=center {{!}} 326%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 15 Missiles
{{!}} align=center rowspan=6 {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30
{{!}} align=center rowspan=6 {{!}} 11 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 175 MP  
{{!}} align=center rowspan=6 {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 15 Seconds
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 175 MP  
{{!}} align=center rowspan=6 {{!}} 15 Seconds
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} 2  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 391% Per Missile
{{!}} align=center {{!}} 391%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 3  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 456% Per Missile
{{!}} align=center {{!}} 456%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} 4  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 521% Per Missile
{{!}} align=center {{!}} 521%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)  
{{!}} 5 (M)  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 619% Per Missile
{{!}} align=center {{!}} 619%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6  
{{!}} 6  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 717% Per Missile
{{!}} align=center {{!}} 717%
{{!}}}
{{!}}}
*Only gives 10 seconds to fire.
*Red cross-hair within Range of 400


<br>
== Tips and Details ==
== Tips and Details ==
*Requires 5 cannonballs to activate.
*Requires 5 cannonballs to activate.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
**If the cross-hair is blue, you are free to release the skill key and fire; if it is an orange cross-hair (usually appears if cross-hair is too close to you), releasing the skill key will cancel the skill (no cannonballs are consumed and 100MP is recovered).
**If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered).
***Red cross-hair within Range of 400, usually appears if cross-hair is too close to you
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**You can only direct the crosshair infront of you, can't aim backwards.
**You can only direct the cross-hair in front of you, can't aim backwards.
**The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
**The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
**The crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**Everyone can see the crosshair.
**Everyone can see the cross-hair.
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
 
== Updates ==
* 7/28/2011 KR
** Increased cooldown time and duration time.
** Decreased push rate.
* 2/14/2013 KR
** Can be activated anywhere
** Removed short pause before being able to aim.
 
== Trivia ==
*This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]].  
*This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]].  
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.
*''Post KR 2/14 patch:''
**This skill can now be activated anywhere.
**There is no longer a short pause before being able to aim.


{{DCSkills}}
{{DCSkills}}


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 04:19, 17 February 2013


[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.


Requirements

Class
Master
SP Requirement
Deadly Chaser
Lv5
80SP


Skill Information

Skill
Level
Damage
(Magical)
Number of
Missiles
Aiming
Duration
Max Hits MP Usage Cooldown
Shell Explosion
1 326% 15 11 Seconds 15 15 175 MP 15 Seconds
2 391%
3 456%
4 521%
5 (M) 619%
6 717%


Tips and Details

  • Requires 5 cannonballs to activate.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
    • If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered).
      • Red cross-hair within Range of 400, usually appears if cross-hair is too close to you
    • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
    • You can only direct the cross-hair in front of you, can't aim backwards.
    • The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
    • The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
    • Everyone can see the cross-hair.
  • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.

Updates

  • 7/28/2011 KR
    • Increased cooldown time and duration time.
    • Decreased push rate.
  • 2/14/2013 KR
    • Can be activated anywhere
    • Removed short pause before being able to aim.

Trivia

Template:DCSkills