Artillery Strike

From Elwiki

[Special Active] Set the Destroyer on the ground and select an area around the map using the cross-hair to be bombarded with missiles (requires 5 cannonballs).


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Chung Lv5 80SP
N/A N/A


Skill Information

Skill Lv MP Usage Max Hits Cool Down Damage Duration
1 200 MP 30


15 seconds

???% per missile 11s
2 ???% per missile
3 ???% per missile
4 351% per missile
5 (M) 417% per missile
6 483% per missile


Tips and Details

  • To aim, hold down the skill key after activation (e.g. if you have Artillery Strike assigned to the A key, hold A) and then use the arrow keys to aim with the cross-hair. If the cross-hair is blue, you are free to release the skill key and fire.
  • You can only direct the crosshair infront of you, can't aim backwards. The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
  • Oddly enough, the crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
  • The range of the skill is limited, indicated by a red cross-hair. Releasing the skill key while the cross-hair is red will cancel the skill; no cannonballs are consumed and 100MP is recovered.
  • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
  • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
  • This is the second skill in Elsword to feature target shooting, after Hell Drop.
  • When first released, a bug caused the skill to be locked, preventing players from using the skill. This was fixed a few days later.
  • Everyone can see your crosshair.
  • Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.



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