Artillery Strike - Missile Shower: Difference between revisions
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Line 37: | Line 37: | ||
| align="left" | 1 | | align="left" | 1 | ||
| 55 | | 55 | ||
| | | 445% x 15 | ||
| rowspan="20" | 200 MP | | rowspan="20" | 200 MP | ||
| rowspan="20" | 13 seconds | | rowspan="20" | 13 seconds | ||
|- align="center" | |- align="center" | ||
| align="left" | 2 | | align="left" | 2 | ||
| | | 55 | ||
| | | 478% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 3 | | align="left" | 3 | ||
| | | 58 | ||
| 511% | | 511% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 4 | | align="left" | 4 | ||
| 62 | | 62 | ||
| 545% | | 545% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 5 | | align="left" | 5 | ||
| ?? | | ?? | ||
| ??% | | ??% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 6 | | align="left" | 6 | ||
| ?? | | ?? | ||
| ??% | | ??% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 7 | | align="left" | 7 | ||
| ?? | | ?? | ||
| ??% | | ??% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 8 | | align="left" | 8 | ||
| ?? | | ?? | ||
| ??% | | ??% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 9 | | align="left" | 9 | ||
| ?? | | ?? | ||
| ??% | | ??% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 10 | | align="left" | 10 | ||
| ?? | | ?? | ||
| ??% | | ??% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 11 | | align="left" | 11 | ||
| ?? | | ?? | ||
| ??% | | ??% x 15 | ||
|- align="center" | |- align="center" | ||
| align="left" | 12 | | align="left" | 12 | ||
| ?? | | ?? | ||
| ??% | | ??% x 15 | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*You need a minimum of 5 cannonballs to activate this skill. | *You need a minimum of 5 cannonballs to activate this skill. |
Revision as of 23:26, 10 July 2013
Requirements
Class | Master | Level Required | SP Used Per Level | |
Tactical Trooper | Lv20 | 55 | 5 | Dread Chase |
Skill Information
Skill Level | Level Required | Damage | MP Usage | Cooldown |
1 | 55 | 445% x 15 | 200 MP | 13 seconds |
2 | 55 | 478% x 15 | ||
3 | 58 | 511% x 15 | ||
4 | 62 | 545% x 15 | ||
5 | ?? | ??% x 15 | ||
6 | ?? | ??% x 15 | ||
7 | ?? | ??% x 15 | ||
8 | ?? | ??% x 15 | ||
9 | ?? | ??% x 15 | ||
10 | ?? | ??% x 15 | ||
11 | ?? | ??% x 15 | ||
12 | ?? | ??% x 15 |
Tips and Details
- You need a minimum of 5 cannonballs to activate this skill.
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- Chung is able to move after firing the signal flare.
- The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
- The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the cross-hair.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
Updates
- 7/4/2013 KR
- Hitbox in platform terrains changed.