Assault Slash: Difference between revisions
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== Requirements == | == Requirements == | ||
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| [[Elsword]] || Lv. 20 || 10 || 2 || [[Sword Wave]] | | [[Elsword]] || Lv. 20 || 10 || 2 || [[Sword Wave]] | ||
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== Skill Information == | == Skill Information == | ||
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== [[Skill Note]] == | == [[Skill Note]] == | ||
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{{ElSkillsKR}} | {{ElSkillsKR}} | ||
Revision as of 14:38, 14 December 2013
[Special Active - Vitality] Elsword charges and knocks enemy down. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Elsword | Lv. 20 | 10 | 2 | Sword Wave |
Skill Information
Skill Level | Level Required |
Damage (Physical) |
Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Normal | Noted | |||||
1 | 10 | 244% | 5 | 6 | 100 MP | 7 Seconds |
2 | 10 | 249% | ||||
3 | 10 | 255% | ||||
4 | 11 | 260% | ||||
5 | 13 | 266% | ||||
6 | 15 | 271% | ||||
7 | 17 | 277% | ||||
8 | 19 | 282% | ||||
9 | 21 | 288% | ||||
10 | 23 | 293% | ||||
11 | 25 | 299% | ||||
12 | 27 | 304% | ||||
13 | 29 | 310% | ||||
14 | 31 | 315% | ||||
15 | 33 | 321% | ||||
16 | 35 | 326% | ||||
17 | 37 | 332% | ||||
18 | 39 | 337% | ||||
19 | 41 | 343% | ||||
20 (M) | 43 | 348% | ||||
21 | 45 | 354% | ||||
22 | 47 | 359% | ||||
23 | 49 | 365% | ||||
24 | 51 | 370% | ||||
25 | 53 | 376% | ||||
26 | 55 | 381% | ||||
27 | 57 | 387% | ||||
28 | 59 | 392% | ||||
29 | 61 | 398% | ||||
30 | 63 | 403% |
Skill Note
Name: Swift Foot Stance(NA) / Advice on widening footwork(KR)
Description: Adds 1 more hit to the skill, as well as making the hits 50% faster and further. For some reason Assault Slash deals one extra hit on the training room mushrooms.
Tips and Details
- Assault Slash knocks opponents down before the last few hits, so it's best used against Stoic/Petrified enemies.
- Assault Slash has a very narrow vertical range; even a small jump can cause it to miss.
- If used while inflicted with Frostbite, the number of hits increases to 10 (needs reconfirmation for KR after a certain patch was released) (with/without note).
- In Awakening Mode, the lunge distance is extended substantially.
- Great ending for combos due to it delivering acceptable damage and amount of hits, which is good for finishers.