Attributing Equipment/id

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Gambaran Enchant

Elsword, seperti MMO lainnya, memiliki sistem Element Enchanting yang unik. Di Elsword, elemental stone disebut El Shard, dan ada tujuh macam: Fire, Water, Nature, Wind, Light, Dark, and Mystery.

El Shard dapat ditemukan di setiap map sebagai rare drop. Berbentuk seperti kristal hitam di lantai, dan itulah Mystery El Shard. Kamu bisa langsung mengumpulkannya untuk mendapatkan enchant elemen random atau mengidentifikasinya dengan El Shard Mystery Solver (gambar kanan) di dalam inventorymu. Helen dan semua Alchemist NPC disetiap kota menjualnya dengan harga 2000 ED.

Kemungkinan menghasilkan el shard tertentu dari identifikasi el shard (mystery) adalah:

Shard Element Persen kemungkinan
Fire 22.16%
Water 14.75%
Wind 22.16%
Nature 15.01%
Dark 12.86%
Light 13.06%

Enchant senjata memberikan kemampuan untuk menyebabkan status effect dan memberikan senjata tersebut tampilan tertentu, sedangkan enchant Armor memberikan ketahanan terhadap elemen tertentu. Sangat mungkin untuk menggabungkan element tertentu, akan dijelaskan kemudian.
Kemungkinan jumlah enchant yang dapat dilakukan bergantung pada kelangkaan senjata. Biasanya hanya dua, tapi setelah senjata level 40+, 3 enchant menjadi memungkinkan.

Memilki ketahanan terhadap suatu elemen mengurangi kemungkinan status efek elemen muncul saat kamu terkena oleh serangan elemen tersebut, dan juga mengurangi efek dari elemen yang bersangkutan terhadapmu (contoh : fire memberi damage yang lebih sedikit, dark mengambil HP dan MP yang lebih sedikit, dll). Armor enchant pertama menghasilkan ketahanan sebesar 75, sedangkan enchant kedua meningkatkannya jadi 110. Nilai ketahanan maksimum untuk setiap elemen adalah 500. Dengan ketahanan sebesar 500, elemen tersebut tidak akan bereaksi terhadapmu.

Cara Enchant


Guide

  1. Bicara ke salah satu Alchemist dan pilih Attributes.
  2. Pilih armor atau weapon yang ingin kamu enchant.
  3. Pilih elemen yang ingin kamu gunakan.


Jumlah El Shard yang dibutuhkan bergantung pada level equipment. Kebutuhan armor enchant jauh lebih sediki dibandingkan senjata.

Enchant pertama untuk sebuah senjata membutuhkan El Shard sebanyak separuh dari level senjata. Enchant kedua pada senjata membutuhkan El Shard sejumlah 1.5 kali level senjata. Enchant ketiga pada senjata membutuhkan El Shard sejumlah 3 kali level senjata. Senjata dengan tingkat kelangkaan unique akan menambahkan 2 level ke dalam rumus.

Sebagai contoh kamu ingin memasang sebuah senjata Lv40 dengan Fire untuk pertama kali, artinya dibutuhkan 20 Fire El Shard. Namun jika senjata tersebut unique Lv40 maka akan dibutuhkan 21 El Shard. Untuk Enchant kedua, akan dibutuhkan 60 El Shard.

Jika ingin menghilangkan element, dapat dilakukan dengan membuka jendela attribute lewat salah satu alchemist serta memiliki satu buah El Shard apa saja di dalam inventory, pilih attribute equipment, dan klik lepas Attribute. Catatan: El Shard yang telah digunakan tidak bisa dikembalikan.


Weapon Formula

1st enchantment [Level equipment / 2.1]

2nd enchantment [Level equipment * 1.55]

3rd enchantment [Level equipment * 3.1]


Armor Formula

1st enchantment [Level equipment / 8]

2nd enchantment [Level equipment * (3/8)]


PERHATIAN!

Saat melepas attribute untuk meng-attribute ulang dengan elemen yang berbeda, pastikan melepas SEMUANYA sekaligus jika ingin meng-attribute lagi ke triple enchantment. Kesalahan saat melakukan ini dapat menyebabkan penggunaan El Shard yang berlebihan.

Senjata Set Sparring Arena

El Shard yang dibutuhkan untuk Set Sparring Arena dianggap sebagai lv20, jadi nilainya konsisten walaupun level karaktermu meningkat.


Element Abilities

Ini adalah daftar lengkap efek dari tiap elemen. Ada dua grup elemen; efek bertumpuk dan efek instan. Jika melakukan dual enchant untuk senjata, kamu hanya bisa menggabungkan satu elemen dari tiap grup. Contohnya, kamu bisa menggabungkan Fire dan Light, namun tidak mungkin untuk menggabungkan Water dan Nature.

  • Mob dapat secara acak muncul dengan 1 atau 2 buah element enchant dan mereka punya kemungkinan yang lebih besar untuk mengaktifkannya. Mereka dapat pula memilki ketahanan fisik dan magis.
    • Pada tingkat kesulitan yang tinggi mereka muncul lebih sering.


Stacking Elemental Effects

These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how strong the infliction; for example, if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's time-frame, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.

Weapon Attack = Magic Attack + Physical Attack (Does not include upgrades)


Fire (Burning)

Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like Elsword, Veteran Commanders, and Void Princesses. Ever since the Element Revamp, Fire can now kill.


Blaze (Lv1) 5% Chance of Effect

Stacked 1 Time: Deals 30% of the weapon's attack power over 10 seconds.

Stacked 2 Times: Deals 45% of the weapon's attack power over 10 seconds.

Stacked 3 Times: Deals 60% of the weapon's attack power over 10 seconds.


Master Blaze (Lv2) 8% Chance of Effect

Stacked 1 Time: Deals 60% of the weapon's attack power over 10 seconds.

Stacked 2 Times: Deals 90% of the weapon's attack power over 10 seconds.

Stacked 3 Times: Deals 120% of the weapon's attack power over 10 seconds.


Triple Master Blaze (Lv3) 10% Chance of Effect

Stacked 1 Time: Deals 90% of the weapon's attack power over 10 seconds.

Stacked 2 Times: Deals 135% of the weapon's attack power over 10 seconds.

Stacked 3 Times: Deals 180% of the weapon's attack power over 10 seconds.


Water (Freezing)

Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as Grand Archers, Night Watchers, and Elemental Masters. It is also particularly useful for Ruto Mode in Secret Dungeons, due to monsters having insanely high defense. It should also be noted that this element loses a bit of its purpose for the Lord Knight, because he already has a skill that lowers physical defense, Armor Break.


Frozen (Lv1) 6% Chance of Effect

Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 10 seconds.

Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 10 seconds.

Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 10 seconds.


Master Frozen (Lv2) 12% Chance of Effect

Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 13 seconds.

Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 13 seconds.

Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 13 seconds.


Triple Master Frozen (Lv3) 15% Chance of Effect

Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 17 seconds.

Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 17 seconds.

Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 17 seconds.


Nature (Poisoning)

Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the Transporting Tunnel: Contaminated Area and stops Magmanta's poison. It also affects Sniping Ranger's Entangle effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as Lord Knights and Wind Sneakers. Night Watcher also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as Blade Master and Infinity Sword. Like Fire, Nature can also kill.


Poison (Lv1) 5% Chance of Effect

Stacked 1 Time: Deals 20% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.

Stacked 2 Times: Deals 30% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.

Stacked 3 Times: Deals 40% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.


Master Poison (Lv2) 8% Chance of Effect

Stacked 1 Time: Deals 45% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.

Stacked 2 Times: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.

Stacked 3 Times: Deals 90% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.


Triple Master Poison (Lv3) 10% Chance of Effect

Stacked 1 Time: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.

Stacked 2 Times: Deals 101% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.

Stacked 3 Times: Deals 135% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.


Instant Effect Elements

These elements' effects only work once each time they occur and do not stack, hence the name of their group.


Wind (Piercing)

Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the knockdown value for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like Lord Knights, Infinity Swords, Rena, and Raven. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.

Piercing (Lv1) 6% Chance of Effect

Master Piercing (Lv2) 12% Chance of Effect

Triple Master Piercing (Lv3) 15% Chance of Effect


Light (Petrifying)

Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like Blade Masters, Elemental Masters, and Code Nemeses. Also works well for Lord Knights. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.


Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense.

Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5 seconds. Petrified enemies gain 10% defense.

Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.


Dark (Plagued)

Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves (Blade Master, Infinity Sword etc.) or have long-ranged attacks that hit multiple enemies (moves such as Armageddon Blade, passives such as Enhanced Bowstring (except in KR) and Vibration Shot, etc.).

Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.


Snatch (Lv1) 5% Chance of Effect, drains 20% of the weapon's attack power as HP and 10 MP.

Master Snatch (Lv2) 8% Chance of Effect, drains 40% of the weapon's attack power as HP and 20 MP.

Triple Master Snatch (Lv3) 10% Chance of Effect, drains 60% of the weapon's attack power as HP and 30 MP.