Boundary/ModA: Difference between revisions

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|  {{Force|SilentShadowSkill5.png}}
|  {{Force|SilentShadowSkill5.png}}
| {{SkillType|A}}<br>{{SkillType|M}} The shadow's energy flows out to both sides. When the energy passes through enemies, a shadow's crystal will rise from the ground to strike them.
| {{SkillType|A}}<br>{{SkillType|M}} Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy.
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! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Vigilant Shadow !! rowspan=2 | Shadow's Crystal !! colspan=2 | Vigilant Shadow !! rowspan=2 | Shadow's Crystal<br>(Per Vigilant Shadow Hit)
! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>(Per Guarding Shadow Hit)
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Per Shadow !! Shadow Count
! Per Shadow !! Shadow Count
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*Does not account for multiple targets.
*Does not account for multiple targets.
*Average assumes 1 '''Vigilant Shadow''' and 1 '''Shadow's Crystal''' hit. Maximum includes expiry '''Shadow's Crystal''' hit.
*Average assumes 1 '''Guarding Shadow''' and 1 '''Shadow Crystal''' hit. Maximum includes expiry '''Shadow Crystal''' hit.
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== Tips and Details ==
== Tips and Details ==
*While most enemies are not wide enough and will only take 1 hit from either '''Vigilant Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
*Each of the two shadows will produce a '''Shadow's Crystal''' per hit, and the '''Shadow's Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
**The shadows will create a '''Shadow's Crystal''' upon expiring as well, allowing enemies to be hit by it as well when used at a distance.
**The shadows will create a '''Shadow Crystal''' upon expiring as well, allowing enemies to be hit by it as well when used at a distance.
*When used directly next to an enemy, both shadows will be able to deal damage to that target.
*When used directly next to an enemy, both shadows will be able to deal damage to that target.
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Revision as of 19:00, 12 January 2021

  • English
[Active]

[Mod]
Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy.


Requirements

Class Level Required Base Skill
Liberator 99 Boundary


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Guarding Shadow Shadow Crystal Guarding Shadow Shadow Crystal
(Per Guarding Shadow Hit)
Per Shadow Shadow Count
PvE 671% 784% 2 2 1 32 MP 6 Seconds
PvP 269% 314%


Skill Traits

Regenerating (1) Boundary Regenerating (2) Boundary
Attribute Effect MP Usage Attribute Effect Cooldown
50% chance of regaining 50% of the MP Usage 16 MP 50% chance of lowering cooldown to 60% 3.6 Seconds


Total Damage

Mode Regular
One Side Both Sides
Average Max Average Max
PvE 1,455% 3,694% 2,910% 7,388%
PvP 583% 1,480% 1,166% 2,960%
  • Does not account for multiple targets.
  • Average assumes 1 Guarding Shadow and 1 Shadow Crystal hit. Maximum includes expiry Shadow Crystal hit.


Tips and Details

  • While most enemies are not wide enough and will only take 1 hit from either Guarding Shadow, wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
  • Each of the two shadows will produce a Shadow Crystal per hit, and the Shadow Crystal deals splash damage, allowing for high damage on tightly grouped enemies.
    • The shadows will create a Shadow Crystal upon expiring as well, allowing enemies to be hit by it as well when used at a distance.
  • When used directly next to an enemy, both shadows will be able to deal damage to that target.


Updates

Date Changes
KR NA PvE PvP
12/17/2020 01/13/2021
  • [Mod] Boundary added.


Alternative Names

Server Name Translation
South Korea 경계 Boundary



Template:LibSkills