Burning Rush/pt-br: Difference between revisions
From Elwiki
Line 19: | Line 19: | ||
<br> | <br> | ||
== | == Informações da Habilidade == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#D3D3D3" | |- style="background:#D3D3D3" | ||
! Skill | ! Nível da Skill !! Nível Necessário !! Dano (Físico) !! Custo de MP !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 5 || 376% || rowspan="20" | 20 MP || rowspan="20" | 4 | | align="left" | 1 || rowspan="3" | 5 || 376% || rowspan="20" | 20 MP || rowspan="20" | 4 Segundos | ||
|- | |- | ||
| align="left" | 2 || 384% | | align="left" | 2 || 384% |
Revision as of 02:25, 20 November 2014
[Active] Raven does a short and super armored dash which sends all targets in his path flying. |
Requerimentos
Classe | Mestre | Nível Necessário | Custo de SP por Nível | Alternativa |
---|---|---|---|---|
Mercenário | Lv. 20 | 5 | 2 | Punho Flamejante |
Informações da Habilidade
Nível da Skill | Nível Necessário | Dano (Físico) | Custo de MP | Cooldown |
---|---|---|---|---|
1 | 5 | 376% | 20 MP | 4 Segundos |
2 | 384% | |||
3 | 392% | |||
4 | 6 | 401% | ||
5 | 8 | 409% | ||
6 | 10 | 418% | ||
7 | 12 | 426% | ||
8 | 14 | 435% | ||
9 | 16 | 443% | ||
10 | 18 | 452% | ||
11 | 20 | 460% | ||
12 | 22 | 469% | ||
13 | 24 | 477% | ||
14 | 26 | 485% | ||
15 | 28 | 494% | ||
16 | 30 | 505% | ||
17 | 32 | 511% | ||
18 | 34 | 519% | ||
19 | 36 | 528% | ||
20 (M) | 38 | 536% |
Skill Note
“ | Hm, what? Running is too hard for you? It's not fun? Then, you must improve your breathing technique! Try it now! Wooo Saaaaa! -Kun Nuri
|
” |
Name: The Running Man (NA) / (신나는 달리기-"Exciting Jog")
Description: Cooldown increased by 4 seconds and MP usage halved.
Tips and Details
- Burning Rush can be a very useful catching skill while in Awakening Mode due to that it's a Very quick skill,has super armor and has a low MP cost.
- The Core helps you by catching the opponent after the skill.
Updates
- 03/29/2012 KR
- Added cooldown time.
- 11/07/2013 KR
- Damage increased.
- Skill note effect changed.