Circle Flame: Difference between revisions
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*Can be used to push the enemy away and/or escape. | *Can be used to push the enemy away and/or escape. | ||
*Because the fireballs are all basic-leveled, they will be absorbed by [[Phoenix Talon]]. | *Because the fireballs are all basic-leveled, they will be absorbed by [[Phoenix Talon]]. | ||
*Damage without Skill Note is around 600% if all hits connect. With the skill note, the skill reaches more than 800%, a great damage capability, if you consider the low cost. | |||
*Best used when touching the enemy, so all hits can connect. | |||
{{HMSkills}} | {{HMSkills}} | ||
{{DMSkills}} | {{DMSkills}} | ||
{{BaMSkills}} | {{BaMSkills}} |
Revision as of 21:21, 6 January 2012
[Active] Continuously deal damage to enemies by causing 3 fireballs to rotate around you. |
Requirements
Class | Master | Skill Requirement |
High Magician | Lv3 | 55SP |
Dark Magician | ||
Battle Magician |
Skill Information
Skill Level | ||||
1 | 100% Magical Damage Per Hit |
2 Per Fireball |
40 MP | 6 Seconds |
2 | 110% Magical Damage Per Hit | |||
3 (M) | 120% Magical Damage Per Hit | |||
4 | 130% Magical Damage Per Hit | |||
5 | 140% Magical Damage Per Hit |
Skill Note
Name: Thoughts on the Quantitative Improvement 2
Adds one fireball (2 more hits)
Tips and Details
- Very useful for combos, even some combos can only be pulled off with this skill.
- Can be used to push the enemy away and/or escape.
- Because the fireballs are all basic-leveled, they will be absorbed by Phoenix Talon.
- Damage without Skill Note is around 600% if all hits connect. With the skill note, the skill reaches more than 800%, a great damage capability, if you consider the low cost.
- Best used when touching the enemy, so all hits can connect.