Clementine

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Revision as of 21:33, 2 September 2021 by Yazara (talk | contribs)
  • English
[Special Active: Strength]
[Moby Access]
Sends out a melody created from incomplete code. A strange and mysterious thing is created within the melody's code that attacks enemies. (Can be used mid air)
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required
Code: Failess 45


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Incomplete Melody R Sign Incomplete Melody R Sign
(Per Incomplete Melody Hit)
Per Melody Melody Count
Normal
PvE 227% 47% 4 8 15+ 200 MP 15 Seconds
PvP 86% 18%
[Enhanced]
PvE 227% 47% 4 8 15+ 200 MP 15 Seconds
PvP 86% 18%


Skill Traits

Light Clementine Heavy Clementine
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage decreased to 80% 160 MP Damage increased to 144%
Cooldown increased to 120%
18 Seconds


Total Damage

Mode Regular
(Average)
Snowball Code
(Average)
Normal Heavy Normal Heavy
Per Melody Total Per Melody Total Per Melody Total Per Melody Total
PvE 3,728% 29,824% 5,368.32% 42,946.56% 4,622.72% 36,981.76% 6,656.72% 53,253.73%
PvP 1,424% 11,392% 2,050.56% 16,404.48% 1,594.88% 12,759.04% 2,296.63% 18,373.02%
  • Does not account for multiple enemies.
  • Average assumes 15 hits per R Sign.


Tips and Details

  • Since 1 R Sign is created on every hit dealt by the Incomplete Melody, the skill can deal vastly more damage on larger targets that can be hit by multiple melodies.
    • Additionally, it will also spawn one R Sign per enemy hit, allowing the skill to deal high amounts of damage to enemies near each other.


Updates

Date Changes
KR NA PvE PvP
09/02/2021 -
  • Clementine added.


Alternative Names

Server Name Translation
South Korea 클레멘타인 Clementine



Template:CFSkills