Continuous Projection: Difference between revisions
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! rowspan=2 | Skill Level !! rowspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection | ||
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! Chance !! Cooldown Reduction | ! Chance !! Cooldown Reduction |
Revision as of 06:06, 25 August 2017
[Passive] Permanently increase the max MP and optimize the MP consumption for consecutive projections skills. | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Level Required | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Chance | Cooldown Reduction | ||||
1 | 15 | 25 MP | 2.5% | 5% | 10% |
2 | 31 | 50 MP | 5% | 10% | 15% |
3 | 39 | 75 MP | 7.5% | 15% | 20% |
4 | 83 | 100 MP | 10% | 20% | 25% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
Updates
- 04/27/2017 KR
- Projection Skill MP Cost Reduction decreased.
- Cooldown Reduction decreased.
Alternative Names