Continuous Projection: Difference between revisions
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m (Text replacement - "Added an effect that changes all magical attacks to physical attacks" to "Added an effect that changes all magical skills to physical skills") |
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{{nerf|Projection Skill MP Cost Reduction decreased.}} | *{{nerf|Projection Skill MP Cost Reduction decreased.}} | ||
{{nerf|Cooldown Reduction decreased.}} | *{{nerf|Cooldown Reduction decreased.}} | ||
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| 07/04/2019 || 07/31/2019 || align="left" | | | 07/04/2019 || 07/31/2019 || align="left" | | ||
{{buff|Added an effect that changes all magical skills to physical skills.}} | *{{buff|Added an effect that changes all magical skills to physical skills.}} | ||
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Revision as of 04:46, 20 February 2020
[Passive] Permanently increase the max MP and optimize the MP consumption for consecutive projections skills. All skills that are magical attacks are now physical attacks instead. | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Level Required | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Chance | Cooldown Reduction | ||||
1 | 15 | 25 MP | 2.5% | 5% | 10% |
2 | 31 | 50 MP | 5% | 10% | 15% |
3 | 39 | 75 MP | 7.5% | 15% | 20% |
4 | 83 | 100 MP | 10% | 20% | 25% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
04/27/2017 | - |
|
07/04/2019 | 07/31/2019 |
|
Alternative Names