Cut Tendon/fr: Difference between revisions
From Elwiki
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|- | |- | ||
|[[Image:STactive2.png]] '''[Active]''' Raven fait une frappe basse et oblique visent le tendon de l'un des tendons de l'adversaire provoquant une [[Status Effects|Blessure]], qui enlève des HP en continus et empêchant de courir . | |[[Image:STactive2.png]] '''[Active]''' Raven fait une frappe basse et oblique visent le tendon de l'un des tendons de l'adversaire provoquant une [[Status Effects|Blessure]], qui enlève des HP en continus et empêchant de courir . | ||
|} | |||
<br> | <br> | ||
== | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Class !! Master !! Level Required !! SP Cost Per Level | ||
|- | |- | ||
| [[Sword Taker | | [[Sword Taker]] || Lv. 20 || 25 || 3 | ||
|} | |} | ||
<br> | <br> | ||
== Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Skill Level !! Required Level !! Damage (Physical) !! Debuff Duration !! MP Usage !! Cooldown | ||
|- | |||
| align="left" | 1 || rowspan="2" | 25 || 329% || 4 Seconds || rowspan="21" | 50 MP || rowspan="21" | 6 Seconds | |||
|- | |||
| align="left" | 2 || 339% || 4.2 Seconds | |||
|- | |||
| align="left" | 3 || 26 || 350% || 4.4 Seconds | |||
|- | |||
| align="left" | 4 || 29 || 361% || 4.6 Seconds | |||
|- | |||
| align="left" | 5 || 32 || 371% || 4.8 Seconds | |||
|- | |||
| align="left" | 6 || 35 || 382% || 5 Seconds | |||
|- | |- | ||
| align="left" | | | align="left" | 7 || 38 || 393% || 5.2 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 8 || 41 || 403% || 5.4 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 9 || 44 || 414% || 5.6 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 10 || 47 || 425% || 5.8 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 11 || 50 || 435% || 6 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 12 || 53 || 446% || 6.2 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 13 || 56 || 457% || 6.4 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 14 || 59 || 468% || 6.6 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 15 || 62 || 478% || 6.8 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 16 || 65 || 489% || 7 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 17 || 68 || 500% || 7.2 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 18 || 71 || 510% || 7.4 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 19 || 74 || 521% || 7.6 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 20 (M) || 77 || 531% || 7.8 Seconds | ||
|- | |- | ||
| align="left" | | | align="left" | 21 || -* || 542% || 8 Seconds | ||
| | |} | ||
<br> | <br> | ||
== [[Skill Notes | == [[Skill Notes|Skill Note]] == | ||
''' | <center>{{quotation|You will know the pain of not being able to run away. Let the wounds heal slowly so you do not forget the pain. Thank goodness this is not the hard way. -Unknown}}</center> | ||
'''Name:''' Wound Opener (NA) / (아물지 않는 상처-"An Unhealed Wound") | |||
'''Description:''' Increase Leg Wound duration by 3 seconds and increase Leg Wound damage. | |||
<br> | |||
''' | ==Tips and Details == | ||
*This attack has a 100% success rate to inflict the [[Status Effects|Leg Wound]] effect. | |||
*When combined with [[Elements#Water (Freezing)|Freezing]], the opponent's movement will be severely crippled. | |||
*[[Status Effects|Leg Wound]]'s ability to negate running has no effect on monsters. | |||
*'''Cut Tendon''' can be reflected by [[Counter Attack]]. | |||
*'''Cut Tendon''''s ability to stop a character's ability to dash can be negated in a few ways. | |||
**When rolling up from a knockdown state, if the left or right directional key is held, the character will be able to start a dash. | |||
**If an Eve character presses the down directional key before landing from the air (does not matter if held or not), holding a directional key to the left or right before Eve lands will automatically start in a dash. | |||
<br> | <br> | ||
== | == Trivia == | ||
*Bleed icon was changed to Leg Wound after the release of Veteran Commander. In NA, the icon changed after the release of the Hunting Fields. | |||
**This affects [[Cut Tendon]], [[Bloody Accel]], noted [[Harsh Chaser]], and [[Rage Cutter]]. | |||
<br> | <br> | ||
== Updates == | |||
* 1/17/2013 KR | |||
** This skill now lunges farther by a small margin (decreases chance of missing). | |||
<br> | |||
==Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Raven}} | |||
|KR=??? |KRName=Cut Tendon | |||
|FR=Rupture du tendon |FRName=Tendon Rupture | |||
}} | |||
<br> | |||
{{STSkillsFR}} | {{STSkillsFR}} |
Revision as of 10:47, 1 May 2015
File:STactive2.png [Active] Raven fait une frappe basse et oblique visent le tendon de l'un des tendons de l'adversaire provoquant une Blessure, qui enlève des HP en continus et empêchant de courir . |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Sword Taker | Lv. 20 | 25 | 3 |
Skill Information
Skill Level | Required Level | Damage (Physical) | Debuff Duration | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 25 | 329% | 4 Seconds | 50 MP | 6 Seconds |
2 | 339% | 4.2 Seconds | |||
3 | 26 | 350% | 4.4 Seconds | ||
4 | 29 | 361% | 4.6 Seconds | ||
5 | 32 | 371% | 4.8 Seconds | ||
6 | 35 | 382% | 5 Seconds | ||
7 | 38 | 393% | 5.2 Seconds | ||
8 | 41 | 403% | 5.4 Seconds | ||
9 | 44 | 414% | 5.6 Seconds | ||
10 | 47 | 425% | 5.8 Seconds | ||
11 | 50 | 435% | 6 Seconds | ||
12 | 53 | 446% | 6.2 Seconds | ||
13 | 56 | 457% | 6.4 Seconds | ||
14 | 59 | 468% | 6.6 Seconds | ||
15 | 62 | 478% | 6.8 Seconds | ||
16 | 65 | 489% | 7 Seconds | ||
17 | 68 | 500% | 7.2 Seconds | ||
18 | 71 | 510% | 7.4 Seconds | ||
19 | 74 | 521% | 7.6 Seconds | ||
20 (M) | 77 | 531% | 7.8 Seconds | ||
21 | -* | 542% | 8 Seconds |
Skill Note
“ | You will know the pain of not being able to run away. Let the wounds heal slowly so you do not forget the pain. Thank goodness this is not the hard way. -Unknown
|
” |
Name: Wound Opener (NA) / (아물지 않는 상처-"An Unhealed Wound")
Description: Increase Leg Wound duration by 3 seconds and increase Leg Wound damage.
Tips and Details
- This attack has a 100% success rate to inflict the Leg Wound effect.
- When combined with Freezing, the opponent's movement will be severely crippled.
- Leg Wound's ability to negate running has no effect on monsters.
- Cut Tendon can be reflected by Counter Attack.
- Cut Tendon's ability to stop a character's ability to dash can be negated in a few ways.
- When rolling up from a knockdown state, if the left or right directional key is held, the character will be able to start a dash.
- If an Eve character presses the down directional key before landing from the air (does not matter if held or not), holding a directional key to the left or right before Eve lands will automatically start in a dash.
Trivia
- Bleed icon was changed to Leg Wound after the release of Veteran Commander. In NA, the icon changed after the release of the Hunting Fields.
- This affects Cut Tendon, Bloody Accel, noted Harsh Chaser, and Rage Cutter.
Updates
- 1/17/2013 KR
- This skill now lunges farther by a small margin (decreases chance of missing).
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Cut Tendon |
France | Rupture du tendon | Tendon Rupture |
Compétences de Porteur d'épée | ||||||
---|---|---|---|---|---|---|
|