Deadly Raid: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 11/07/2013 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{buff|2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.}} | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | |||
|- | |||
| 08/06/2015 || - || colspan=2 align="left" | | |||
{{buff|HP cost during overheat decreased.}} | |||
{{buff|Changed so you can continue comboing with core launch after the last hit.}} | |||
*04/05/2018 | |- | ||
| 01/21/2015 || - || colspan=2 align="left" | | |||
*Fixed issue where launching core in middle of skill instead of at the end. | |||
|- | |||
| 01/25/2017 || - || colspan=2 align="left" | | |||
{{buff|Initial damage increased.}} | |||
{{buff|Explosion damage increased.}} | |||
{{nerf|Normal damage decreased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 23:01, 23 February 2019
Requirements
Class | Level Required |
---|---|
Veteran Commander | 55 |
Skill Information
PvE
Level Required | Damage | Max Overheat stacks |
Max Hits | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fist (Physical) | Explosion (Magical) |
Fist | Explosion | ||||||||||
Initial | Normal | Overheat | Normal | Overheat | Initial | Normal | Overheat | Normal | Overheat | ||||
55 | 1526% | 389% | 540% | 1481% | 2059% | 3 | 1 | 2 | +1~3 | 3 | +1~3 | 100 MP | 8 Seconds |
[Enhanced] | 1834% | 467% | 649% | 1777% | 2471% |
PvP
Level Required | Damage | ||||
---|---|---|---|---|---|
Fist (Physical) | Explosion (Magical) | ||||
Initial | Normal | Overheat | Normal | Overheat | |
55 | 383% | 98% | 135% | 371% | 516% |
[Enhanced] | 460% | 117% | 162% | 446% | 620% |
Skill Traits
Regenerating (1) Deadly Raid | Critical Deadly Raid | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Recover | MP Usage | |||
25% chance of regaining 33% of the MP Usage | 33 MP | MP Usage increased to 110% Skill will ignore 50% defense (25% defense in PvP) |
110 MP |
Tips and Details
- [Enhanced] Deadly Raid can deal up to 2,768% (694% in PvP) Physical Damage and 5,331% (1,338% in PvP) Magical Damage. With 3 stacks of Overheat, it can deal up to 4,715% (1,180% in PvP) Physical Damage and 12,744% (3,198% in PvP) Magical Damage.
- If Raven has not overheated before activating Deadly Raid, the overheat attack bonus (5% or higher) begins on the first punch chained with overheat impact. I.e., the third punch and onward.
- When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as Revolver Cannon or Ignition Crow - Napalm).
- While very powerful, Deadly Raid can still be mana broken in PvP, unlike Harpoon Spear; therefore, it might be more advantageous in PvE.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/07/2013 | - |
▲ Damage increased. ▲ 2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage. | |
04/20/2015 | - |
▲ Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger. | |
08/06/2015 | - |
▲ HP cost during overheat decreased. ▲ Changed so you can continue comboing with core launch after the last hit. | |
01/21/2015 | - |
| |
01/25/2017 | - |
▲ Initial damage increased. ▲ Explosion damage increased. ▼ Normal damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
Alternative Names