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*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
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Revision as of 16:14, 15 October 2014


[Active] Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.


Requirements

Class
Master
SP Requirement
Night Watcher
Lv5
75 SP


Skill Information

Debuff Icon
Skill Level Damage(Physical) Stack
Limit
MP Usage Cooldown
Initial Shot 'Twigs' Amplifier Stack
1 33% 100% 5% 5 30 MP 4 seconds
2 50% 150% 10%
3 67% 200% 15%
4 83% 250% 20%
5 (M) 100% 300% 25%
6 117% 350% 28%

Tips and Details

When the skill is active, the icon changes to this
  • While active, Rena hands will glow, and you cannot recharge MP by standing still.
  • If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
    • Any twigs fired into the ground with >>^X with Delayed Fire activated will act like Explosion Traps and will stay on the ground, which can be remote detonated by using the Active again.
    • Furthermore, when active(Glowing hand), any 'Twig' shots from Night Watcher's combo will stack up on targets even if you missed the first shot.
      • HOWEVER, total number of stack on multiple targets will always be 5.
  • Though the active only allows 5 stacks, there are image files for up to 10 stacks.
    • Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with Delayed Fire from the leaves that occasionally pop out from themselves.
  • The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground. For example if there are 3 stacks on a target and 5 traps on the ground, the percent multiplier will be 8.
    • This includes Explosion Traps.
    • The maximum percentage multiplier possible is 10.
  • Delayed Fire explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.