Evoke: Difference between revisions

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(Tried it in Training. Still works and still useful to some people)
(→‎Tips and Details: Evoke isn't special with VPP it's hits count toward the critical count)
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== Tips and Details ==
== Tips and Details ==
*When used while [[Vital Point Piercing]] is in effect, all hits from the sphere will do Critical damage without using up the number of Critical Hits that Vital Point Piercing can do.
*[[Evoke]] can be activated by attacking it, an [[Explosion Trap]] touching it, or an enemy touching it.
*[[Evoke]] can be activated by attacking it, an [[Explosion Trap]] touching it, or an enemy touching it.
**Party member may also attack the sphere to trigger the explosion.
**Party member may also attack the sphere to trigger the explosion.

Revision as of 08:13, 12 April 2014


[Special Active] Rena does a downwards slash with her erendil, releasing a mini sphere of wind that, once activated, deals physical damage to all enemies in its radius. The mini sphere of wind will first push targets back before staying on the spot unless activated.

Evoke can be boosted with the aid of 1 Nature Orb.


Requirements

Class Master Required Level SP Cost per Level
Trapping Ranger Lv. 20 15 3


Skill Information

Skill Level Required Level Damage (Physical) Max Hits MP Cost Cooldown Duration
Erendil Sphere Explosion Erendil Sphere Explosion
1 15 10% 48% 769% 1 - 1 100 MP 8 Seconds 10 Seconds
2 10.33% 50% 794%
3 16 10.65% 51% 819%
4 19 10.98% 53% 844%
5 22 11.30% 54% 869%
6 25 11.63% 56% 894%
7 28 11.95% 57% 919%
8 31 12.28% 59% 944%
9 34 12.60% 60% 969%
10 37 12.93% 62% 994%
11 40 13.25% 64% 1019%
12 43 13.58% 65% 1044%
13 46 13.90% 67% 1069%
14 49 14.23% 68% 1094%
15 52 14.55% 70% 1119%
16 55 14.88% 71% 1144%
17 58 15.20% 73% 1169%
18 61 15.53% 75% 1194%
19 64 15.85% 76% 1219%
20 (M) 67 16.18% 78% 1244%
21 16.50% 79% 1269%


Skill Note

Name: Pursuing Spirit (추격하는 정령)

Description: After a short time it will chase nearby targets. Only moves horizontally.

Tips and Details

  • Evoke can be activated by attacking it, an Explosion Trap touching it, or an enemy touching it.
    • Party member may also attack the sphere to trigger the explosion.
  • The first slash damage can be used to activate Vital Point Piercing.
    • The sphere of wind can push back anyone in range of its initial path after activation.
  • Cannot be used if there are no targets.


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