Evoke: Difference between revisions

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! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Cost !! rowspan=2 | Cooldown !! rowspan=2 | Duration
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Cost !! rowspan=2 | Cooldown
|- style="background:#90EE90"
|- style="background:#90EE90"
! Erendil !! Sphere !! Explosion !! Erendil !! Sphere !! Explosion
! Erendil !! Sphere !! Explosion !! Erendil !! Sphere !! Explosion
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| align=left | 1 || rowspan=2 | 15 || 10% || 48% || 769% || rowspan=24 | 1 || rowspan=24 | 6 || rowspan=24 | 1 || rowspan=24 | 100 MP || rowspan=24 | 8 Seconds || rowspan=24 | 10 Seconds
| align=left | 1 || rowspan=2 | 15 || 10% || 48% || 769% || rowspan=24 | 1 || rowspan=24 | 6 || rowspan=24 | 1 || rowspan=24 | 10 Seconds || rowspan=24 | 100 MP || rowspan=24 | 8 Seconds
|-
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| align="left" | 2 || 10.33% || 50% || 794%
| align="left" | 2 || 10.33% || 50% || 794%

Revision as of 02:10, 30 May 2014


[Special Active] Rena does a downwards slash with her erendil, releasing a mini sphere of wind that, once activated, deals physical damage to all enemies in its radius. The mini sphere of wind will first push targets back before staying on the spot unless activated.

Evoke can be boosted with the aid of 1 Nature Orb.


Requirements

Class Master Required Level SP Cost per Level
Trapping Ranger Lv. 20 15 3


Skill Information

Skill Level Required Level Damage (Physical) Max Hits Duration MP Cost Cooldown
Erendil Sphere Explosion Erendil Sphere Explosion
1 15 10% 48% 769% 1 6 1 10 Seconds 100 MP 8 Seconds
2 10.33% 50% 794%
3 16 10.65% 51% 819%
4 19 10.98% 53% 844%
5 22 11.30% 54% 869%
6 25 11.63% 56% 894%
7 28 11.95% 57% 919%
8 31 12.28% 59% 944%
9 34 12.60% 60% 969%
10 37 12.93% 62% 994%
11 40 13.25% 64% 1019%
12 43 13.58% 65% 1044%
13 46 13.90% 67% 1069%
14 49 14.23% 68% 1094%
15 52 14.55% 70% 1119%
16 55 14.88% 71% 1144%
17 58 15.20% 73% 1169%
18 61 15.53% 75% 1194%
19 64 15.85% 76% 1219%
20 (M) 67 16.18% 78% 1244%
21 - 16.50% 79% 1269%
22 16.53% 81% 1294%
23 16.55% 82% 1319%
24 16.58% 84% 1344%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.75 0.1 + ? + 9 MP ?? ?? Seconds


Skill Note

Name: Pursuing Spirit (추격하는 정령)

Description: After a short time it will chase nearby targets. Only moves horizontally.

Tips and Details

  • When used while Vital Point Piercing is in effect, all hits from the sphere will do Critical damage without using up the number of Critical Hits that Vital Point Piercing can do.
  • Evoke can be activated by attacking it, an Explosion Trap touching it, or an enemy touching it.
    • Party members or enemies may also attack the sphere to trigger the explosion.
  • The first slash damage can be used to activate Vital Point Piercing.
    • The sphere of wind can push back anyone in range of its initial path after activation.
  • Cannot be used if there are no targets.


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