Evoke: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Skill Level  
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Skill Level  
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Knife Slash
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Knife Slash <br/> (Physical)
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  2nd Knife Slash
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  2nd Knife Slash <br/> (Physical)
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Explosion
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Explosion <br/> (Physical)
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  MP  
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  MP  
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Cooldown
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Cooldown
|-
|-
| style="border-style: solid; border-width: 1px" |  1   
| align="center" style="border-style: solid; border-width: 1px" |  1   
| style="border-style: solid; border-width: 1px" |  7% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  7%  
| style="border-style: solid; border-width: 1px" |  8% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  8%  
| style="border-style: solid; border-width: 1px" |  627% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  627%  
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100MP<br> <br> <br> <br>  
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100MP<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
|-
|-
| style="border-style: solid; border-width: 1px" |  2  
| align="center" style="border-style: solid; border-width: 1px" |  2  
| style="border-style: solid; border-width: 1px" |  8% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  8%  
| style="border-style: solid; border-width: 1px" |  10% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  10%  
| style="border-style: solid; border-width: 1px" |  752% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  752%  
|-
|-
| style="border-style: solid; border-width: 1px" |  3  
| align="center" style="border-style: solid; border-width: 1px" |  3  
| style="border-style: solid; border-width: 1px" |  10% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  10%  
| style="border-style: solid; border-width: 1px" |  12% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  12%  
| style="border-style: solid; border-width: 1px" |  877% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  877%  
|-
|-
| style="border-style: solid; border-width: 1px" |  4  
| align="center" style="border-style: solid; border-width: 1px" |  4  
| style="border-style: solid; border-width: 1px" |  11% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  11%  
| style="border-style: solid; border-width: 1px" |  13% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  13%  
| style="border-style: solid; border-width: 1px" |  1002% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  1002%  
|-
|-
| style="border-style: solid; border-width: 1px" |  5 (M)  
| align="center" style="border-style: solid; border-width: 1px" |  5 (M)  
| style="border-style: solid; border-width: 1px" |  13% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  13%  
| style="border-style: solid; border-width: 1px" |  16% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  16%  
| style="border-style: solid; border-width: 1px" |  1190% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  1190%  
|}<br>
|}<br>


{{TRSkills}}
{{TRSkills}}

Revision as of 05:37, 26 January 2012


[Special Active] Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow, attacking it, or an enemy touching it.


Requirements

Class
Master
Skill Requirement
Trapping Ranger
Lv5
45SP


Skill Information

Skill Level Knife Slash
(Physical)
2nd Knife Slash
(Physical)
Explosion
(Physical)
MP Cooldown
1 7% 8% 627%


100MP






5 Seconds



2 8% 10% 752%
3 10% 12% 877%
4 11% 13% 1002%
5 (M) 13% 16% 1190%


Template:TRSkills