Explosion Impact: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Level Required !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Whip !! Whip Explosion !! Whip !! Whip Explosion  
! rowspan=2 | Whip !! rowspan=2 | Whip Explosion !! rowspan=2 | Whip !! colspan=2 | Whip Explosion
|- style="background:{{ColorSel|CharLight|Eve}}"
! Initial Swing !! Explosions
|-
|-
| align="left" | 25 || rowspan=2 | 711% || rowspan=2 | 369% || rowspan=2 | 2 || ?? || rowspan=2 | 200 MP || rowspan=2 | 11 Seconds
| align="left" | 25 || rowspan=2 | 711% || rowspan=2 | 369% || rowspan=2 | 2 || rowspan=2 | 2 || ? || rowspan=2 | 200 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | [Enhanced] || 64
| align="left" | [Enhanced] || 25~
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Mode !! colspan=2 | Regular
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Average !! colspan=2 | Maximum
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Empowered
! Normal !! Empowered !! Normal !! Empowered
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 711*2 + 369*64}}}}% || {{formatnum:{{#expr: (711*2 + 369*64)*1.1}}}}%
| {{formatnum:{{#expr: 711*2 + 369*14}}}}% || {{formatnum:{{#expr: (711*2 + 369*14)*1.1}}}}% || {{formatnum:{{#expr: 711*2 + 369*27}}}}% || {{formatnum:{{#expr: (711*2 + 369*27)*1.1}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 229*2 + 58*64}}}}% || {{formatnum:{{#expr: (229*2 + 58*64)*1.1}}}}%
| {{formatnum:{{#expr: 229*2 + 58*14}}}}% || {{formatnum:{{#expr: (229*2 + 58*14)*1.1}}}}% || {{formatnum:{{#expr: 229*2 + 58*27}}}}% || {{formatnum:{{#expr: (229*2 + 58*27)*1.1}}}}%
|}
|}
*Does not account for splash damage.
*Average assumes 14 explosion hits.
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== Tips and Details ==
== Tips and Details ==
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on close-by enemies.
*Enemies will be pulled along by the explosions towards you, often ensuring they are hit by most of the skill.
**An enemy in super armor or otherwise immovable will take on average 14 hits from the explosions, counting the 2 explosions from the initial whip swings. Naturally, wider enemies will take more hits.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. It also extends a significant amount off-screen when it finishes stretching out.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. It also extends a significant amount off-screen when it finishes stretching out.
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on close-by enemies.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
*The explosions occur at varying heights along the whips, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*An enemy in super armor will take on average 14 hits from the explosions, counting the 2 explosions from the initial whip swings.
*If Eve is pushed back, the whip will stretch along with Eve, and the explosions will follow as usual, but at Eve's location.
*If Eve is pushed back, the whip will stretch along with Eve, and the explosions will follow as usual, but at Eve's location.
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