Final Strike: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
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KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Required Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Initial Slash'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Slash'''
{{!}}-
{{!}} 1
{{!}}
{{!}} align="center" {{!}} 431%
{{!}} align="center" {{!}} 2083%
{{!}} align="center" rowspan="13" {{!}} 2
{{!}} align="center" rowspan="13" {{!}} 300MP
{{!}} rowspan="13" {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}}
{{!}} align="center" {{!}} 517%
{{!}} align="center" {{!}} 2499%
{{!}}-
{{!}} 3
{{!}}
{{!}} align="center" {{!}} 603%
{{!}} align="center" {{!}} 2916%
{{!}}-
{{!}} 4
{{!}}
{{!}} align="center" {{!}} 689%
{{!}} align="center" {{!}} 3332%
{{!}}-
{{!}} 5
{{!}}
{{!}} align="center" {{!}} 818%
{{!}} align="center" {{!}} 3957%
{{!}}-
{{!}} 6
{{!}}
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
{{!}}-
{{!}} 7
{{!}}
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
{{!}}-
{{!}} 8
{{!}}
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
{{!}}-
{{!}} 9
{{!}}
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
{{!}}-
{{!}} 10
{{!}}
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
{{!}}-
{{!}} 11
{{!}}
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
{{!}}-
{{!}} 12
{{!}}
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
{{!}}-
{{!}} 13
{{!}}
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 947%
{{!}} align="center" {{!}} 4582%
{{!}} align="center" {{!}} 4582%
{{!}}}
{{!}}}
</tabber>


==Tips and Details==
==Tips and Details==

Revision as of 21:51, 15 September 2013


[Special Active - Destruction] Using his cornwell, Elsword slash open a black hole to suck in his enemies and does a final cross slash.


Requirements

Class
Master
SP Requirement
Sheath Knight
Lv5
65SP


Skill Information

  • NA
KR=
Skill Level Damage(Physical) Max Hits MP Usage Cooldown
Initial Slash Final Slash
1 431% 2083% 2 300MP 30 Seconds
2 517% 2499%
3 603% 2916%
4 689% 3332%
5 (M) 818% 3957%
6 947% 4582%
Skill Level Required Level Damage(Physical) Max Hits MP Usage Cooldown
Initial Slash Final Slash
1 431% 2083% 2 300MP 30 Seconds
2 517% 2499%
3 603% 2916%
4 689% 3332%
5 818% 3957%
6 947% 4582%
7 947% 4582%
8 947% 4582%
9 947% 4582%
10 947% 4582%
11 947% 4582%
12 947% 4582%
13 947% 4582%

Tips and Details

  • The black hole does no actual damage and is used purely for pulling and holding mobs to be hit by the final slash.
  • The final slash knocks up mobs vertically, allowing other players to catch.
    • However this has been patched, the mobs will be thrown off to either the left or right side.
  • If used against a steep upward incline, the black hole will appear above it.
  • Enemies in Stoic are still pulled by the black hole.
  • You can move 1 second after the final slash is done.
  • Final Strike suffers from several glitches, one such glitch being when a target is caught close to the ground, the black hole may release them before the final strike, and miss completely. Occasionally, targets who are caught and hit by the final strike will be blown back, but take no damage (lag could be the cause in some cases).