Ground Impact: Difference between revisions

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=== KR ===
=== KR ===
*The shockwave will push non-Super Armor enemies along with it to ensure full hits. Enemies in Super Armor will only take around 3~4 hits, depending on how large they are.
*The shockwave will push non-Super Armor enemies along with it to ensure full hits. Enemies in Super Armor will only take around 3~4 hits, depending on how large they are.
*The bullet has much more range than the shockwave, being able to hit enemies at the edge of the screen. It does not pierce however.
*The bullet has much more range than the shockwave, being able to hit enemies at the edge of the screen. It does not pierce, but will still hit anything around the hit enemy.
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Revision as of 22:51, 28 July 2019

{{

[Active]
Pound the ground with the Nasod arm to make a quake that damages enemies.
Final Enhanced Skill
  • Damage is increased by 1.2 times.

}}


Requirements

Class Level Required
Veteran Commander 50


Requirements (07/18/2019 KR Patch)

Class Level Required
Weapon Taker 25


Skill Information

PvE

Level Required Ground Smash (Magical) MP Usage Cooldown
50 776% 25 MP 4 Seconds
[Enhanced] 931%

PvP

Level Required Ground Smash (Magical)
50 311%
[Enhanced] 373%


Skill Information (07/18/2019 KR Patch)

PvE

Level Required Damage (Magical) Max Hits MP Usage Cooldown
Shockwave Fire Bullet Shockwave Fire Bullet
25 246% 1369% 6 1 100 MP 7 Seconds
[Enhanced] 295% 1642%

PvP

Level Required Damage (Magical)
Shockwave Fire Bullet
25 94% 521%
[Enhanced] 112% 625%


Skill Traits

Empowered Ground Impact Critical Ground Impact
Attribute Effect Attribute Effect MP Usage
Damage increased to 130% MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
30 MP


Skill Traits (07/18/2019 KR Patch)

Absorbing Ground Impact Critical Ground Impact
Attribute Effect Attribute Effect MP Usage
MP Gain of the skill increased to 130% MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
120 MP


Total Damage (07/18/2019 KR Patch)

Mode Regular
PvE 3,412%
PvP 1,297%


Tips and Details

KR

  • The shockwave will push non-Super Armor enemies along with it to ensure full hits. Enemies in Super Armor will only take around 3~4 hits, depending on how large they are.
  • The bullet has much more range than the shockwave, being able to hit enemies at the edge of the screen. It does not pierce, but will still hit anything around the hit enemy.


Updates

Date Changes
KR NA PvE PvP
03/29/2012 -

Damage increased after exceeding Lv.5.

Range increased after exceeding Lv.5.

  • Fixed AoE where it would hit below platform. (Unless the enemy has a large hitbox)
06/27/2013 -
11/07/2013 -

MP usage reduced from 30 to 25.

04/20/2015 -
  • Fixed the error where the hitbox is different on both sides.
08/06/2015 -

Damage increased.

04/27/2017 -

Damage decreased.

04/05/2018 04/18/2018

Damage increased.

07/18/2019 -


Alternative Names

Server Name Translation
South Korea 그라운드 임팩트 Ground Impact
Japan グラウンドインパクト Ground Impact
China (Simplified Chinese) 大地一击 Ground Impact
Germany Gigantischer Einschlag Gigantic Impact
Spain Impacto en el suelo Ground Impact
France Impact titanesque Titan Impact
Italy Colpo Gigante Gigantic Impact
Poland Gigantyczne Uderzenie Gigantic Impact
Brazil Tremor



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