Guard

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Revision as of 09:14, 3 July 2013 by Eldork (talk | contribs)
  • Knight
[Active] desc.


Requirements

Class Master Level Required
Knight Lv.20 15


Skill Information

Skill Level Level
Required
Damage
Reduction
MP Usage Cooldown
1 15 50% 4 MP
per second
3 Seconds
2 15 52%
3 15 54%
4 16 56%
5 18 58%
6 20 60%
7 22 62%
8 24 64%
9 26 66%
10 28 68%
11 30 70%
12 32 72%
13 34 74%
14 36 76%
15 38 78%
16 40 80%
17 42 82%
18 44 84%
19 46 86%
20 (M) 48 88%
21 50 90%


Tips and Details

  • Will only block frontal damages.
  • Slow recovery animation after guarding.


Template:ElSkills |-| Fury Guardian=


[Active] Chung readies himself in a special heavy stance that attenuates his statistics by a certain percentage.


Requirements

Class Master SP Requirement Skill Requirement Skill Prerequisite For
Fury Guardian Lv.5 40 SP Skill Quest Veteran Technique


Skill Information

Skill Level Heavy Stance Attenuation MP Usage Cooldown
1 74% 4 MP per second 3 seconds
2 78%
3 82%
4 86%
5 (M) 90%
6 92%
7 94%


Skill Note

Name: Patience, Patience, Patience (인내, 인내, 인내)
Description: When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, allowing him to enter guard mode while getting hit. (Only applicable in dungeons)


Tips and Details

  • Guard is unlocked through the Low Branch Skill Quest.
    • The quest can be obtained at Lv20 from Camilla, the PvP NPC.
  • Hold the skill key down to have infinite guard.
    • However, you cannot block attacks from behind.
    • You can press Z or X to launch an attack after you receive damage and enter Heavy Stance.
  • Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
  • This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladblog, etc.


Updates

  • 3/29/2012 KR:
    • Removed initial MP cost.
      • MP is slowly drained while guarding.


Trivia

  • As long as you are near a wall, you can guard against any move (exceptions are moves like Rune Slayer's XZZ that hit behind you, otherwise, this skill works normally).


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