Guided Arrow

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Revision as of 21:15, 2 April 2012 by Luigi2cool (talk | contribs)
File:Guide Arrow.png
[Special Active] Shoots three magical arrows that will chase enemies for of seven seconds or until they hit their target. In Awakening Mode, the arrows will penetrate through enemies once but the damage is reduced.


Requirements

Class
Master
SP Requirement
Skill Requirement
Sniping Ranger
Lv5
50SP
Humming Wind


Skill Information

NA

Skill Lv Max Hits
(Awakening)
Damage (magical) MP Usage Cool Down
Non-Awakening Awakening
1 3 (6) 368% per stinger 252% 200 MP 10 seconds
2 441% per stinger 302%
3 515% per stinger 353%
4 588% per stinger 403%
5 (M) 698% per stinger 479%

KR

Skill Lv Max Hits
(Awakening)
Damage (magical) Duration MP Usage Cool Down
Non-Awakening Awakening
1 3 (6) 438% per stinger 336% 7 Seconds 225 MP 10 seconds
2
3
4
5 (M)


Skill Note

Increase number of arrows fired by 1 and arrows move 30% faster.

Tips and Details

  • The use of skill freeze can delay the opponent into being hit, as Guide Arrow is unaffected by any form of delay.

Trivia

  • In Non-awakening, the arrows are green. In Awakening, the arrows become red.

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