Homunculus: Difference between revisions

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(Adjusted to match other summon skills and in-game tooltip (in case they ever differentiate energy ball damage). Total damage should be for each attack, since rotation is entirely random. (See Eve's summons / Summon Darkness))
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| [[File:MysticAlchemistSkill1.png]]<br>  
| [[File:MysticAlchemistSkill1.png]]<br>  
| {{SkillType|SA|S}} {{SkillText|Merus}}
| {{SkillType|SA|S}} {{SkillText|Merus}}<br>Craft a homunculus.<br>The homunculus will follow the caster for the duration and attacks nearby enemies.
호문쿨루스를 연성한다.<br>
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호문쿨루스는 지속 시간 동안 시전자를 호위하며 주변의 적을 자동으로 공격한다.<br>
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<br>
| {{SkillText|Homunculus}}
<font color="orange">[호문쿨루스]</font>
*HP : 시전자 HP의 3배(대전은 50%)
*스킬 유지 중, [스킬키]를 재 입력하여 아르케 타입을 교체 가능 (아르케 타입 교체 대기 시간 : 1초)
*지속 시간 : 60초
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits !! rowspan=2 | Attack Delay !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=3 | [Homunculus] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
! HP !! [[Arche]] Type Change Delay !! Duration
|-
| '''{{PvE}}''' || 300% of caster's || rowspan=2 | 1 Second || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| '''{{PvP}}''' || 50% of caster's
|}
<br>
 
== Homunculus ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Mode !! colspan=6 | Damage (Physical)<br>(Based on [[Arche]] type) !! colspan=4 | Max Hits !! rowspan=3 | Attack Delay
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Aer !! Mater !! Merus !! Energy Ball !! Aer !! Mater !! Merus !! Energy Ball
! colspan=2 | {{tag|blue||[Aer]|stroke=black}} !! colspan=2 | {{tag|#ECCC72||[Mater]|stroke=black}} !! colspan=2 | {{tag|pink||[Merus]|stroke=black}} !! rowspan=2 | Aer Ball !! rowspan=2 | Mater Ball !! rowspan=2 | Merus Ball !! rowspan=2 | Energy Ball
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Aer Ball !! Energy Ball !! Mater Ball !! Energy Ball !! Merus Ball !! Energy Ball
|-
|-
| colspan=12 | '''Normal'''
| colspan=12 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 468% || 611% || 679% || 671% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 colspan=2 | 5 || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 468% || 671% || 611% || 671% || 679% || 671% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 5 || rowspan=2 | 5 || rowspan=2 | 3 Seconds
|-
|-
| '''{{PvP}}''' || 187% || 243% || 272% || 269%
| '''{{PvP}}''' || 187% || 269% || 243% || 269% || 272% || 269%
|-
|-
| colspan=12 | '''[Enhanced]'''
| colspan=12 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 562% || 733% ||815% || 806% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 colspan=2 | 5 || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 562% || 806% || 733% || 806% || 815% || 806% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 5 || rowspan=2 | 5 || rowspan=2 | 3 Seconds
|-
|-
| '''{{PvP}}''' || 224% || 293% || 326% || 322%
| '''{{PvP}}''' || 224% || 322% || 293% || 322% || 326% || 322%
|}
|}
<br>
<br>
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{{#vardefine: aer_hits        |  3}}
{{#vardefine: aer_hits        |  3}}
{{#vardefine: mater_hits      |  2}}
{{#vardefine: mater_hits      |  2}}
{{#vardefine: merus_avg_hits  |  2}}
{{#vardefine: merus_hits      |  5}}
{{#vardefine: merus_hits      |  5}}
{{#vardefine: ball_hits       |  5}}
{{#vardefine: energy_hits       |  5}}
{{#vardefine: attack_delay    |  3}}
{{#vardefine: summon_duration  | 60}}
{{#vardefine: possible_attacks |{{#expr: {{#var:summon_duration}} / {{#var:attack_delay}} / 2 }}}}


{{#vardefine: ball_damage   |{{#expr: {{#var:damage_energy    }} * {{#var:ball_hits}} }}}}
{{#vardefine: total_damage_aer        |{{#expr: {{#var:damage_aer      }} * {{#var:aer_hits  }} }} }}
{{#vardefine: ball_damage_pvp|{{#expr: {{#var:damage_energy_pvp}} * {{#var:ball_hits}} }}}}
{{#vardefine: total_damage_aer_pvp    |{{#expr: {{#var:damage_aer_pvp  }} * {{#var:aer_hits  }} }} }}
{{#vardefine: total_damage_mater      |{{#expr: {{#var:damage_mater    }} * {{#var:mater_hits}} }} }}
{{#vardefine: total_damage_mater_pvp  |{{#expr: {{#var:damage_mater_pvp }} * {{#var:mater_hits}} }} }}
{{#vardefine: total_damage_merus_avg      |{{#expr: {{#var:damage_merus    }} * {{#var:merus_avg_hits}} }} }}
{{#vardefine: total_damage_merus_avg_pvp  |{{#expr: {{#var:damage_merus_pvp }} * {{#var:merus_avg_hits}} }} }}
{{#vardefine: total_damage_merus_max      |{{#expr: {{#var:damage_merus    }} * {{#var:merus_hits}} }} }}
{{#vardefine: total_damage_merus_max_pvp  |{{#expr: {{#var:damage_merus_pvp }} * {{#var:merus_hits}} }} }}
{{#vardefine: total_damage_energy   |{{#expr: {{#var:damage_energy    }} * {{#var:energy_hits}} }}}}
{{#vardefine: total_damage_energy_pvp|{{#expr: {{#var:damage_energy_pvp}} * {{#var:energy_hits}} }}}}


{{#vardefine: total_damage_aer        |{{#expr: ({{#var:damage_aer      }} * {{#var:aer_hits  }} + {{#var:ball_damage}})    * ({{#var:possible_attacks}}) }} }}
{{#vardefine: total_damage_aer_pvp    |{{#expr: ({{#var:damage_aer_pvp  }} * {{#var:aer_hits  }} + {{#var:ball_damage_pvp}}) * ({{#var:possible_attacks}}) }} }}
{{#vardefine: total_damage_mater      |{{#expr: ({{#var:damage_mater    }} * {{#var:mater_hits}} + {{#var:ball_damage}})    * ({{#var:possible_attacks}}) }} }}
{{#vardefine: total_damage_mater_pvp  |{{#expr: ({{#var:damage_mater_pvp }} * {{#var:mater_hits}} + {{#var:ball_damage_pvp}}) * ({{#var:possible_attacks}}) }} }}
{{#vardefine: total_damage_merus      |{{#expr: ({{#var:damage_merus    }} * {{#var:merus_hits}} + {{#var:ball_damage}})    * ({{#var:possible_attacks}}) }} }}
{{#vardefine: total_damage_merus_pvp  |{{#expr: ({{#var:damage_merus_pvp }} * {{#var:merus_hits}} + {{#var:ball_damage_pvp}}) * ({{#var:possible_attacks}}) }} }}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Mode !! Aer !! Merus !! Mater
! rowspan=3 | Mode !! colspan=5 | [Homunculus]
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Aer Ball !! rowspan=2 | Mater Ball !! colspan=2 | Merus Ball !! rowspan=2 | Energy Ball
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Average !! Maximum
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{ formatnum:{{#var: total_damage_aer  }}}}%
| {{ formatnum:{{#var: total_damage_aer  }}}}%
|| {{formatnum:{{#var: total_damage_mater}}}}%
|| {{formatnum:{{#var: total_damage_mater}}}}%
|| {{formatnum:{{#var: total_damage_merus}}}}%
|| {{formatnum:{{#var: total_damage_merus_avg}}}}%
|| {{formatnum:{{#var: total_damage_merus_max}}}}%
|| {{formatnum:{{#var: total_damage_energy}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{ formatnum:{{#var: total_damage_aer_pvp  }}}}%
| {{ formatnum:{{#var: total_damage_aer_pvp  }}}}%
|| {{formatnum:{{#var: total_damage_mater_pvp}}}}%
|| {{formatnum:{{#var: total_damage_mater_pvp}}}}%
|| {{formatnum:{{#var: total_damage_merus_pvp}}}}%
|| {{formatnum:{{#var: total_damage_merus_avg_pvp}}}}%
|| {{formatnum:{{#var: total_damage_merus_max_pvp}}}}%
|| {{formatnum:{{#var: total_damage_energy_pvp}}}}%
|}
|}
*Assumes that '''Homunculus''' was always attacking.
*Average for '''Merus Ball''' assumes 2 hits.
*Assumes '''Aer'''/'''Mater'''/'''Merus''' &rarr; '''Energy Ball''' rotation.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Total Damage may vary depending on the rotation that the summon chooses to do. The summon is also able to pair '''Aer'''/'''Mater'''/'''Merus''' with '''Energy Ball''' in a single attack without a delay when at point blank.
*The homunculus will choose its attacks entirely at random, split in a roughly even chance for either the Arche type's attack or the Energy Ball.
**The '''Aer Ball''' consists of 3 spheres that do not pierce.
**The '''Mater Ball''' consists 2 spheres that home in on targets.
**The '''Merus Ball''' consists of a single sphere that will pierce all enemies and returns towards you at the end of its range. It hits most enemies only twice as it passes by them, though wide enough enemies can take up to 5 hits.
**The '''Energy Ball''' consists of a larger, slower sphere, that first envelops the homunculus, doing 3 hits as it is generated, before being launched forward. Most enemies can be hit at least 4 times by it as long as they were near the homunculus.
*Since you have to be quite close to a target already before it will use any attacks, the '''Mater Ball''''s homing capabilities are considerably less useful than it would appear.
*'''BUG:''' Currently the '''Killing Blow (1)''' trait does not increase '''Homunculus''' duration.
*'''BUG:''' Currently the '''Killing Blow (1)''' trait does not increase '''Homunculus''' duration.



Revision as of 15:24, 19 November 2021

  • English

[Special Active: Strength]
[Merus Skill]
Craft a homunculus.
The homunculus will follow the caster for the duration and attacks nearby enemies.
Final Enhanced Skill
  • Damage by Homunculus increased by 1.2 times.


Requirements

Class Level Required
Mystic Alchemist 35


Skill Information

Mode [Homunculus] MP Usage Cooldown
HP Arche Type Change Delay Duration
PvE 300% of caster's 1 Second 60 Seconds 200 MP 15 Seconds
PvP 50% of caster's


Homunculus

Mode Damage (Physical)
(Based on Arche type)
Max Hits Attack Delay
[Aer] [Mater] [Merus] Aer Ball Mater Ball Merus Ball Energy Ball
Aer Ball Energy Ball Mater Ball Energy Ball Merus Ball Energy Ball
Normal
PvE 468% 671% 611% 671% 679% 671% 3 2 5 5 3 Seconds
PvP 187% 269% 243% 269% 272% 269%
[Enhanced]
PvE 562% 806% 733% 806% 815% 806% 3 2 5 5 3 Seconds
PvP 224% 322% 293% 322% 326% 322%


Skill Traits

Killing Blow (1) Homunculus Regenerating (1) Homunculus
Attribute Effect Duration Attribute Effect
Skill effect's duration increased to 130% 78 seconds 50% chance of regaining 100% of the MP Usage


Total Damage

Mode [Homunculus]
Aer Ball Mater Ball Merus Ball Energy Ball
Average Maximum
PvE 1,686% 1,466% 1,630% 4,075% 4,030%
PvP 672% 586% 652% 1,630% 1,610%
  • Average for Merus Ball assumes 2 hits.


Tips and Details

  • The homunculus will choose its attacks entirely at random, split in a roughly even chance for either the Arche type's attack or the Energy Ball.
    • The Aer Ball consists of 3 spheres that do not pierce.
    • The Mater Ball consists 2 spheres that home in on targets.
    • The Merus Ball consists of a single sphere that will pierce all enemies and returns towards you at the end of its range. It hits most enemies only twice as it passes by them, though wide enough enemies can take up to 5 hits.
    • The Energy Ball consists of a larger, slower sphere, that first envelops the homunculus, doing 3 hits as it is generated, before being launched forward. Most enemies can be hit at least 4 times by it as long as they were near the homunculus.
  • Since you have to be quite close to a target already before it will use any attacks, the Mater Ball's homing capabilities are considerably less useful than it would appear.
  • BUG: Currently the Killing Blow (1) trait does not increase Homunculus duration.

Updates

Date Changes
KR NA PvE PvP
11/11/2021 -
  • Homunculus added.
11/25/2021 -
  • Can move faster after casting the skill.


Alternative Names

Server Name Translation
South Korea 호문쿨루스 Homunculus


Template:MASkills