Hunter's Ability: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Huntersability.png]]<br />
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Huntersability.png]]<br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When Rena attacks with Erendil, the [[Knockdown|Knockdown Rate]] is reduced. The damage and elevation(?) of traps is also increased.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When Rena attacks with Erendil, the [[Knockdown|Knockdown Rate]] is reduced. The damage and elevation of traps is also increased.
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== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
|-
|NA=
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Skill Level
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Damage Increase
{{!}}-
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Elevation(?) Increase
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Knockdown Decrease
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Damage Increase
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Elevation Increase
| align="center" style="border-style: solid; border-width: 1px;" | 1
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Knockdown Decrease
| align="center" | 1%
{{!}}-
| align="center" | 1%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| align="center" | -4%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
| align="center" style="border-style: solid; border-width: 1px;" | 2
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -4%
| align="center" | 2%
{{!}}-
| align="center" | 2%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| align="center" | -8%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
| align="center" style="border-style: solid; border-width: 1px;" | 3  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -8%
| align="center" | 3%
{{!}}-
| align="center" | 3%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| align="center" | -12%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
| align="center" style="border-style: solid; border-width: 1px;" | 4  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -12%
| align="center" | 4%
{{!}}-
| align="center" | 4%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| align="center" | -16%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -16%
| align="center" | 5%
{{!}}-
| align="center" | 5%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
| align="center" | -20%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
|}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -20%
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Damage Increase
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Elevation Increase
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Knockdown Decrease
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -6%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -12%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -18%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -24%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -30%
{{!}}}
 
}}






{{TRSkills}}
{{TRSkills}}

Revision as of 13:47, 2 August 2012


[Passive] When Rena attacks with Erendil, the Knockdown Rate is reduced. The damage and elevation of traps is also increased.


Requirements

Class
Master
SP Requirement
Required for
Trapping Ranger
Lv5
45 SP
Vital Point Piercing


Skill Information

NA

Skill Level
Damage Increase Elevation Increase Knockdown Decrease
1 1% 1% -4%
2 2% 2% -8%
3 3% 3% -12%
4 4% 4% -16%
5 (M) 5% 5% -20%

KR

Skill Level
Damage Increase Elevation Increase Knockdown Decrease
1 2% 2% -6%
2 4% 4% -12%
3 6% 6% -18%
4 8% 8% -24%
5 (M) 10% 10% -30%


Template:TRSkills