Hypersonic Stab: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|1K-s1x9oLIM|300}}</div>
<div style="float: right;">{{#ev:youtube|1K-s1x9oLIM|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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<br>
== Skill Information ==
== Skill Information ==
 
{{VersionTabs
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
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{{!}} 1  
{{!}} 1  
{{!}} align=center {{!}} 1247%
{{!}} align=center {{!}} 1247%
{{!}} align=center rowspan=1 {{!}} 192%
{{!}} align=center {{!}} 192%
{{!}} align=center rowspan=7 {{!}} 300MP
{{!}} align=center rowspan=7 {{!}} 300 MP
{{!}} rowspan=7 {{!}} 30 Seconds
{{!}} rowspan=7 {{!}} 30 Seconds
{{!}}-
{{!}}-
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{{!}} align=center {{!}} 479%
{{!}} align=center {{!}} 479%
{{!}}}
{{!}}}
 
== Damage Calculation at Level 5 ==
 
Normal:
'''Example of Damage Calculation (Lv 5)'''
 
Without Awaken:
*1 mob = 1 hit each x 2370% (2370%)
*1 mob = 1 hit each x 2370% (2370%)
*2 mob = 2 hit each x 2370% (4740%)
*2 mob = 2 hit each x 2370% (4740%)
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*6 mob = 6 hit each x 2370% (14220%)
*6 mob = 6 hit each x 2370% (14220%)


With Awaken:  
Awaken:  
*1 mob = 10 hit each x 364% (3640%)
*1 mob = 10 hit each x 364% (3640%)
*2 mob = 20 hit each x 364% (7280%)
*2 mob = 20 hit each x 364% (7280%)
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*5 mob = 20 hit each x 364% (7280%)
*5 mob = 20 hit each x 364% (7280%)
*6 mob = 20 hit each x 364% (7280%)
*6 mob = 20 hit each x 364% (7280%)
|KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center rowspan=5 {{!}} 300 MP
{{!}} rowspan=5 {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 3
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 4
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 2777%
{{!}} align=center {{!}} 426%
{{!}}}
== Damage Calculation at Level 5 ==
Normal:
*1 mob = 1 hit each x 2777% (2777%)
*2 mob = 2 hit each x 2777% (5554%)
*3 mob = 3 hit each x 2777% (8331%)
*4 mob = 4 hit each x 2777% (11108%)
*5 mob = 5 hit each x 2777% (13885%)
*6 mob = 6 hit each x 2777% (16662%)
Awaken:
*1 mob = 10 hit each x 426% (4260%)
*2 mob = 20 hit each x 426% (8520%)
*3 mob = 20 hit each x 426% (8520%)
*4 mob = 20 hit each x 426% (8520%)
*5 mob = 20 hit each x 426% (8520%)
*6 mob = 20 hit each x 426% (8520%)
}}
<br>
<br>
== Tips and Details ==
== Tips and Details ==
*Potentially one of the strongest 300 MPs in the game, being capable of doing well over 11000%.  
*Potentially one of the strongest 300 MPs in the game, being capable of doing well over +13000%.
*The amount of slices are multiplied depending on how many targets are caught in the skill.
*The first slice determines the number of targets, then multiplies the number of slashes.
*Non-Awakened [[Hypersonic Stab]] deals more damage as the mob count goes higher.
*Non-Awakened [[Hypersonic Stab]] deals more damage as the mob count goes higher.
**Non-Awakened [[Hypersonic Stab]] is best used for linear mobs.
**Best used for linear mobs.
**Non-Awakened Hypersonic Stab is more powerful than Awakened if hitting more than three enemies.
**More powerful than Awakened if hitting more than three enemies.
*In [[Awakening Mode]], it will deal more hits, at a cost of lower damage.
*In [[Awakening Mode]], it will deal more hits, at a cost of lower damage.
**Awakened [[Hypersonic Stab]] is best used for small bosses.
**Best used for small bosses.
**Awakened [[Hypersonic Stab]] can gain you almost all your MP back on a mob.
**Able to gain almost all your MP back on a mob.
*The skill is plagued by several bugs, sometimes having the skill missing the opponents all together. There is also a possibility of [[Raven]] 'sliding' during the animation.
*The skill is plagued by several bugs.
** Activating the skill right after Awakening(without moving an inch) will cause [[Raven]] to miss his targets all together.
** This will trigger 'sliding' animation.
*** Although the sliding animation has been fixed, the bug where Raven misses his targets still persists.
* There is a damage dealt during the first slash, where Raven passes through targets.
** Not shown in tool tip.
** The damage further increases during Awakening.


== Updates ==
*3/29/2012 KR
** Increased Awaken damage.
** Decreased Normal damage.
*1/17/2013 KR
** Increased both Normal and Awaken damage output.


== Trivia ==
== Trivia ==
*The miniboss of [[5-2]], [[5-2#Mini Boss: Stealthy Morfos|Stealthy Morfos]], uses a weaker variant of Hypersonic Stab.
*The miniboss of [[5-2]], [[5-2#Mini Boss: Stealthy Morfos|Stealthy Morfos]], uses a weaker variant of Hypersonic Stab.


{{STSkills}}
{{STSkills}}


[[Category:Sword_Taker_Skills]]
[[Category:Sword_Taker_Skills]]

Revision as of 07:39, 20 February 2013

File:STSactive5.png
[Special Active] Raven dashes forward and unleashes a fury of slashes faster than the eye can see, slashing all in his path.


Requirements

Class
Master
SP Requirement
Requirement For
Sword Taker
Lv5
65 SP
One Flash


Skill Information

NA

Skill
Level
Damage (Physical) MP Usage Cooldown
Normal Awaken
1 1247% 192% 300 MP 30 Seconds
2 1497% 230%
3 1746% 268%
4 1996% 306%
5 (M) 2370% 364%
6 2744% 421%
7 3119% 479%

Damage Calculation at Level 5

Normal:

  • 1 mob = 1 hit each x 2370% (2370%)
  • 2 mob = 2 hit each x 2370% (4740%)
  • 3 mob = 3 hit each x 2370% (7110%)
  • 4 mob = 4 hit each x 2370% (9480%)
  • 5 mob = 5 hit each x 2370% (11850%)
  • 6 mob = 6 hit each x 2370% (14220%)

Awaken:

  • 1 mob = 10 hit each x 364% (3640%)
  • 2 mob = 20 hit each x 364% (7280%)
  • 3 mob = 20 hit each x 364% (7280%)
  • 4 mob = 20 hit each x 364% (7280%)
  • 5 mob = 20 hit each x 364% (7280%)
  • 6 mob = 20 hit each x 364% (7280%)

KR

Skill
Level
Damage (Physical) MP Usage Cooldown
Normal Awaken
1 % % 300 MP 30 Seconds
2 % %
3 % %
4 % %
5 (M) 2777% 426%

Damage Calculation at Level 5

Normal:

  • 1 mob = 1 hit each x 2777% (2777%)
  • 2 mob = 2 hit each x 2777% (5554%)
  • 3 mob = 3 hit each x 2777% (8331%)
  • 4 mob = 4 hit each x 2777% (11108%)
  • 5 mob = 5 hit each x 2777% (13885%)
  • 6 mob = 6 hit each x 2777% (16662%)

Awaken:

  • 1 mob = 10 hit each x 426% (4260%)
  • 2 mob = 20 hit each x 426% (8520%)
  • 3 mob = 20 hit each x 426% (8520%)
  • 4 mob = 20 hit each x 426% (8520%)
  • 5 mob = 20 hit each x 426% (8520%)
  • 6 mob = 20 hit each x 426% (8520%)


Tips and Details

  • Potentially one of the strongest 300 MPs in the game, being capable of doing well over +13000%.
  • The first slice determines the number of targets, then multiplies the number of slashes.
  • Non-Awakened Hypersonic Stab deals more damage as the mob count goes higher.
    • Best used for linear mobs.
    • More powerful than Awakened if hitting more than three enemies.
  • In Awakening Mode, it will deal more hits, at a cost of lower damage.
    • Best used for small bosses.
    • Able to gain almost all your MP back on a mob.
  • The skill is plagued by several bugs.
    • Activating the skill right after Awakening(without moving an inch) will cause Raven to miss his targets all together.
    • This will trigger 'sliding' animation.
      • Although the sliding animation has been fixed, the bug where Raven misses his targets still persists.
  • There is a damage dealt during the first slash, where Raven passes through targets.
    • Not shown in tool tip.
    • The damage further increases during Awakening.

Updates

  • 3/29/2012 KR
    • Increased Awaken damage.
    • Decreased Normal damage.
  • 1/17/2013 KR
    • Increased both Normal and Awaken damage output.

Trivia

Template:STSkills