Hypersonic Stab/pl: Difference between revisions

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== Skill Information ==
== Informacje ==
{{VersionTabs
|NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 1247%
{{!}} align=center {{!}} 192%
{{!}} align=center rowspan=7 {{!}} 300 MP
{{!}} rowspan=7 {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 1497%
{{!}} align=center {{!}} 230%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 1746%
{{!}} align=center {{!}} 268%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 1996%
{{!}} align=center {{!}} 306%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 2370%
{{!}} align=center {{!}} 364%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 2744%
{{!}} align=center {{!}} 421%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 3119%
{{!}} align=center {{!}} 479%
{{!}}}
== Damage Calculation at Level 5 ==
Normal:
*1 mob = 1 hit each x 2370% (2370%)
*2 mob = 2 hit each x 2370% (4740%)
*3 mob = 3 hit each x 2370% (7110%)
*4 mob = 4 hit each x 2370% (9480%)
*5 mob = 5 hit each x 2370% (11850%)
*6 mob = 6 hit each x 2370% (14220%)


Awaken:
*1 mob = 10 hit each x 364% (3640%)
*2 mob = 20 hit each x 364% (7280%)
*3 mob = 30 hit each x 364% (10920%)
*4 mob = 40 hit each x 364% (14560%)
*5 mob = 50 hit each x 364% (18200%)
*6 mob = 60 hit each x 364% (21840%)
|KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Poziom Umiejętności'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Obrażenia(Fizyczne)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Koszt PM'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Czas zwłoki'''
{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normalne'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Z dopalaczem Mocy'''
{{!}}-
{{!}}-
{{!}} 1  
{{!}} 1  
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center rowspan=5 {{!}} 300 MP
{{!}} align=center rowspan=5 {{!}} 300 PM
{{!}} rowspan=5 {{!}} 30 Seconds
{{!}} rowspan=5 {{!}} 30 Sekund
{{!}}-
{{!}}-
{{!}} 2  
{{!}} 2  
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{{!}} align=center {{!}} 426%
{{!}} align=center {{!}} 426%
{{!}}}
{{!}}}
== Damage Calculation at Level 5 ==
== Wyliczone Obrażenia na poziomie 5 ==
Normal:
Normalne:
*1 mob = 1 hit each x 2777% (2777%)
*1 potwór = 1 cios x 2777% (2777%)
*2 mob = 2 hit each x 2777% (5554%)
*2 potwory = 2 ciosy x 2777% (5554%)
*3 mob = 3 hit each x 2777% (8331%)
*3 potwory= 3 ciosy x 2777% (8331%)
*4 mob = 4 hit each x 2777% (11108%)
*4 potwory = 4 ciosy x 2777% (11108%)
*5 mob = 5 hit each x 2777% (13885%)
*5 potworów = 5 ciosów x 2777% (13885%)
*6 mob = 6 hit each x 2777% (16662%)
*6 potworów = 6 ciosów x 2777% (16662%)


Awaken:  
Z dopalaczem Mocy:  
*1 mob = 10 hit each x 426% (4260%)
*1 potwór = 10 ciosów x 426% (4260%)
*2 mob = 20 hit each x 426% (8520%)
*2 potwory = 20 ciosów x 426% (8520%)
*3 mob = 20 hit each x 426% (8520%)
*3 potwory = 20 ciosów x 426% (8520%)
*4 mob = 20 hit each x 426% (8520%)
*4 potwory = 20 ciosów x 426% (8520%)
*5 mob = 20 hit each x 426% (8520%)
*5 potworów = 20 ciosów x 426% (8520%)
*6 mob = 20 hit each x 426% (8520%)
*6 potworów = 20 ciosów x 426% (8520%)
}}
}}
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Revision as of 12:20, 12 December 2013

File:STSactive5.png [Special Active] Raven dashes forward and unleashes a fury of slashes faster than the eye can see, slashing all in his path.


Wymagania

Klasa Mistrzostwo Koszt PU Umiejętność Przeciwna
Miecz Śmierci Poziom 20 60 PU Krwawy Triumf


Informacje

Poziom Umiejętności Obrażenia(Fizyczne) Koszt PM Czas zwłoki
Normalne Z dopalaczem Mocy
1 % % 300 PM 30 Sekund
2 % %
3 % %
4 % %
5 (M) 2777% 426%

Wyliczone Obrażenia na poziomie 5

Normalne:

  • 1 potwór = 1 cios x 2777% (2777%)
  • 2 potwory = 2 ciosy x 2777% (5554%)
  • 3 potwory= 3 ciosy x 2777% (8331%)
  • 4 potwory = 4 ciosy x 2777% (11108%)
  • 5 potworów = 5 ciosów x 2777% (13885%)
  • 6 potworów = 6 ciosów x 2777% (16662%)

Z dopalaczem Mocy:

  • 1 potwór = 10 ciosów x 426% (4260%)
  • 2 potwory = 20 ciosów x 426% (8520%)
  • 3 potwory = 20 ciosów x 426% (8520%)
  • 4 potwory = 20 ciosów x 426% (8520%)
  • 5 potworów = 20 ciosów x 426% (8520%)
  • 6 potworów = 20 ciosów x 426% (8520%)

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Tips and Details

  • Potentially one of the strongest 300 MPs in the game, being capable of doing well over +13000%.
  • The first slice determines the number of targets, then multiplies the number of slashes.
  • Non-Awakened Hypersonic Stab deals more damage as the mob count goes higher.
    • Best used for linear mobs.
    • More powerful than Awakened if hitting more than three enemies.
  • In Awakening Mode, it will deal more hits, at a cost of lower damage.
    • Best used for small bosses.
    • Able to gain almost all your MP back on a mob.
  • The skill is plagued by several bugs.
    • Activating the skill right after Awakening(without moving an inch) will cause Raven to miss his targets all together.
    • This will trigger 'sliding' animation.
      • Although the sliding animation has been fixed, the bug where Raven misses his targets still persists.
  • There is a damage dealt during the first slash, where Raven passes through targets.
    • Not shown in tool tip.
    • The damage further increases during Awakening.


Aktualizacje

  • 29 listopada 2012 KR
    • Increased both Normal and Awaken damage output.


Ciekawostki