Icicle Wave: Difference between revisions

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| [[Image:IW.png]]<br>  
| [[Image:IW.png]]<br>  
| '''[Active]''' Aisha brings forth a quick-lengthening road of ice which frostbite opponents over a distance.
| '''[Active]''' Aisha brings forth a quick-lengthening road of ice which may frostbite opponents over a distance.
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|}
<br>  
<br>  
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! Class             !! Master !! Level Required !! SP Cost Per Level !! Alternative
! Class             !! Master !! Level Required !! SP Cost Per Level !! Alternative
|-
|-
| [[Aisha|Magician]] || Lv. 20 || 5        || 2                || [[Fire Road]]
| [[Aisha|Magician]] || Lv. 20 || 5        || 2                || [[Fire Road]]
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage !! rowspan=2 | Road Duration (Range) !! rowspan=2 | Frostbite Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage !! rowspan=2 | Road Duration (Range) !! rowspan=2 | Frostbite Debuff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! Staff Hit (Physical) !! Road Damage (Magical)
! Staff Hit (Physical) !! Road Damage (Magical)
|-
|-
| align="left" | 1 || rowspan="3" | 5 || 69.0% || 308% || 1.0 Seconds || rowspan="25" | 25% Attack Speed Red.<br> for 6 seconds || rowspan="25" | 30 MP || rowspan="25" | 4 Seconds
| align="left" | 1 || rowspan="3" | 5 || 69.0% || 308% || 1.0 Seconds || rowspan="25" | 25% Attack Speed Reduction<br> for 6 Seconds || rowspan="25" | 30 MP || rowspan="25" | 4 Seconds
|-
|-
| align="left" | 2 || 70.5% || 315% || rowspan=2 | 1.1 Seconds
| align="left" | 2 || 70.5% || 315% || rowspan=2 | 1.1 Seconds
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| align="left" | 13 || 24 || 87.6% || 391%
| align="left" | 13 || 24 || 87.6% || 391%
|-
|-
| align="left" | 14 || 26 || 89.1% || 398% || rowspan=2 | 1.7 segundos
| align="left" | 14 || 26 || 89.1% || 398% || rowspan=2 | 1.7 Seconds
|-
|-
| align="left" | 15 || 28 || 90.7% || 405%
| align="left" | 15 || 28 || 90.7% || 405%
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| align="left" | 25 || 106% || 474%
| align="left" | 25 || 106% || 474%
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.  
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.  
<br>
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'''Name:''' Icy Block (얼음 블록)
'''Name:''' Icy Block (얼음 블록)


'''Description:''' +10% damage, Ice doesn't pierce and explodes on impact.
'''Description:''' +10% damage, Icicle doesn't pierce and explodes on impact.




== Tips and Details ==
== Tips and Details ==
*The road has a chance to apply weapon elements like normal attacks.
*The road has a chance to apply weapon [[elements]] like normal attacks.
*Unlike [[Fire Road]], '''Icicle Wave''' can not be cancealed by dash.
*Unlike [[Fire Road]], '''Icicle Wave''' is not dash cancellable.
**This causes '''Icicle Wave''' to be difficult to be used in a combo.
**This causes '''Icicle Wave''' to be more difficult to follow up with.
*The wave of ice will always turn in the direction of the ground as long as there is a turn, but it will never go from a higher place and be carried to a lower place. (ex. casted on a higher platform and hits the edge, does not continue to what is beneath, keeps going straight in the air.) The same is true for [[Fire Road]].
*The wave of ice will always turn in the direction of the ground as long as there is a turn, but it will never go from a higher place and be carried to a lower place. (ex. casted on a higher platform and hits the edge, does not continue to what is beneath, keeps going straight in the air.) The same is true for [[Fire Road]].
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<br>


== Updates ==
== Updates ==
*07/04/2013 KR
*07/04/2013 KR
**Similar damage of [[Fire Road]].
**Changed so it gives similar damage to [[Fire Road]].
*07/11/2013 KR
*07/11/2013 KR
**Will always cause frostbite to the enemy.
**Now will always inflict debuff.
**Target's Speed Attack decreased.
**Changed DoT damage to attack speed reduction.
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Revision as of 17:00, 19 November 2014


[Active] Aisha brings forth a quick-lengthening road of ice which may frostbite opponents over a distance.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Magician Lv. 20 5 2 Fire Road


Skill Information

Skill Level Level Required Damage Road Duration (Range) Frostbite Debuff MP Usage Cooldown
Staff Hit (Physical) Road Damage (Magical)
1 5 69.0% 308% 1.0 Seconds 25% Attack Speed Reduction
for 6 Seconds
30 MP 4 Seconds
2 70.5% 315% 1.1 Seconds
3 72.0% 322%
4 6 73.6% 329% 1.2 Seconds
5 8 75.2% 336%
6 10 76.7% 343% 1.3 Seconds
7 12 78.3% 350%
8 14 79.8% 357% 1.4 Seconds
9 16 81.4% 363%
10 18 82.9% 370% 1.5 Seconds
11 20 84.5% 377%
12 22 86.0% 384% 1.6 Seconds
13 24 87.6% 391%
14 26 89.1% 398% 1.7 Seconds
15 28 90.7% 405%
16 30 92.2% 412% 1.8 Seconds
17 32 93.8% 419%
18 34 95.3% 426% 1.9 Seconds
19 36 96.9% 433%
20 (M) 38 98.4% 440% 2.0 Seconds
21 -* 100% 447%
22 102% 454% 2.1 Seconds
23 103% 460%
24 105% 467% 2.2 Seconds
25 106% 474%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

Name: Icy Block (얼음 블록)

Description: +10% damage, Icicle doesn't pierce and explodes on impact.


Tips and Details

  • The road has a chance to apply weapon elements like normal attacks.
  • Unlike Fire Road, Icicle Wave is not dash cancellable.
    • This causes Icicle Wave to be more difficult to follow up with.
  • The wave of ice will always turn in the direction of the ground as long as there is a turn, but it will never go from a higher place and be carried to a lower place. (ex. casted on a higher platform and hits the edge, does not continue to what is beneath, keeps going straight in the air.) The same is true for Fire Road.


Updates

  • 07/04/2013 KR
    • Changed so it gives similar damage to Fire Road.
  • 07/11/2013 KR
    • Now will always inflict debuff.
    • Changed DoT damage to attack speed reduction.