Impact Hammer: Difference between revisions

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! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative  !! Skill Requirement
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative  !! Skill Requirement
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| [[Dimension Witch]]  || Lv. 20 || 45            || 4                || [[Heavy Press]] || [http://elwiki.net/w/Skill_Quest_-_test/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest''']
| [[Dimension Witch]]  || Lv. 20 || 45            || 4                || [[Heavy Press]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest''']
|}
|}
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Revision as of 11:05, 5 September 2013


[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents.


Requirements

  • NA
Class
Master
SP Requirement
Dimension Witch
Lv5
70 SP

|-| KR=

Class Master Level Required SP Used Per Level Alternative Skill Requirement
Dimension Witch Lv. 20 45 4 Heavy Press Level 45 Layer Skill Quest


Skill Information

  • |-|

    NA

Skill Level Damage(Physical) Max Hits Mp Usage Cooldown Duration
1 762%
1
100MP
5 Seconds
1 Second
2 915% 1.2 Seconds
3 1067% 1.4 Seconds
4 1220% 1.6 Seconds
5 (M) 1448% 1.8 Seconds
6 1677% 2.0 Seconds
7 1906% 2.2 Seconds

|-| KR=

Skill
Level
Required
Level
Damage
(Physical)
Duration Max Hits MP Cost Cooldown
1 45 - - 1 100 MP - Seconds
2 45 - -
3 48 - -
4 52 - -
5 56 - -
6 60 - -
7 64 - -
8 68 - -
9 - - -
10 - - -


Tips and Details

  • It is possible to reset the KD counter with this skill, though it is by a certain method. You need to reach the KD limit to reset.(KR patched)
  • Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo.


Trivia

  • Impact Hammer has great range
    • A good skill to start and continue combos due to its large range.
    • Can be used to hit air targets since the swing hits 90 degrees.