Iron Body: Difference between revisions

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| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Duration'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Duration'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage Negated'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''MP'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''MP'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Cooldown'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Cooldown'''</center>
Line 37: Line 38:
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>2 Seconds</center>
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>2 Seconds</center>
| rowspan="1" |
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>50MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>50MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>15 Seconds</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>15 Seconds</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2  
| rowspan="1" | <center>2.5 Seconds</center>
| rowspan="1" | <center>2.5 Seconds</center>
| rowspan="1" |
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | <center>3 Seconds</center>
| rowspan="1" | <center>3 Seconds</center>
| rowspan="1" |
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | <center>3.5 Seconds</center>
| rowspan="1" | <center>3.5 Seconds</center>
| rowspan="1" |
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | <center>4 Seconds</center>
| rowspan="1" | <center>4 Seconds</center>
| rowspan="1" | <center>75%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" | <center>4.5 Seconds</center>
| rowspan="1" | <center>4.5 Seconds</center>
| rowspan="1" |
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| style="border-style: solid; border-width: 1px;" | 7
| rowspan="1" | <center>5 Seconds</center>
| rowspan="1" | <center>5 Seconds</center>
| rowspan="1" |
|}
|}



Revision as of 15:12, 30 March 2012


[Active] Elsword puts himself in a state of Super Armor, which will negate him from flinching or being knocked-down for a certain period.

(A recent buff has increased Elsword's defense during the state, making him durable to strong attacks)


Requirements

Class Master
Skill Requirement
Sword Knight
Lv5
55SP
Magic Knight
Sheath Knight


Skill Information

Skill Level
Duration
Damage Negated
MP
Cooldown
1
2 Seconds
50MP
15 Seconds
2
2.5 Seconds
3
3 Seconds
4
3.5 Seconds
5 (M)
4 Seconds
75%
6
4.5 Seconds
7
5 Seconds


Skill Note

  • Cooldown Duration is decreased by 5 seconds, and your damage increases by 10% during the buff.


Tips and Details

  • Elsword will have a red outline while the skill is active, similar to mobs with Super Armor status.
  • Elsword can still be affected by the stun status while the skill is active.
  • There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword. If you're lucky enough to hit at this very moment, Elsword will have the red lines around him, but will have the stun after every normal hit.


Template:SKSkills

Template:MKSkills

Template:TKSkills