Karma: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Release Power (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
| align="left" | 35 || rowspan=2 | 1349% || rowspan=2 | 14 || rowspan=2 | 300 MP || 21 Seconds
|-
| align="left" | [Enhanced] || 16 Seconds
|}
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Release Power (Physical)
|-
| align="left" | 35 || rowspan=2 | 486%
|-
| align="left" | [Enhanced]
|}
== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
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*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*'''Karma''' can do a total of {{formatnum:{{#expr: 1349*14}}}}% ({{formatnum:{{#expr: 486*14}}}}% in PvP) Physical Damage, assuming all hits connect. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (1349*14)*1.44}}}}% ({{formatnum:{{#expr: (486*14)*1.44}}}}% in PvP) Physical Damage.
*'''Karma''' can do a total of {{formatnum:{{#expr: 2019*14}}}}% ({{formatnum:{{#expr: 730*14}}}}% in PvP) Physical Damage, assuming all hits connect. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (2019*14)*1.44}}}}% ({{formatnum:{{#expr: (730*14)*1.44}}}}% in PvP) Physical Damage.
<br>
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{{buff|Damage increased.}}
{{buff|Damage increased.}}
|-
|-
| 01/17/2019 || - || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
{{buff|Width of each hit increased.}}
{{buff|Width of each hit increased.}}
{{buff|Damage increased.}}
{{buff|Damage increased.}}

Revision as of 05:00, 22 February 2019

[Special Active: Bravery]
Focus the holy power of Eldrasil and cause a chain explosion. The explosion follows a path and pushes anyone caught in it.
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Trapping Ranger 35


Skill Information

PvE

Level Required Release Power (Physical) Max Hits MP Usage Cooldown
35 2019% 14 300 MP 21 Seconds
[Enhanced] 16 Seconds

PvP

Level Required Release Power (Physical)
35 730%
[Enhanced]


Skill Traits

Reversed Karma Heavy Karma
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Usage Cooldown Cooldown
40 MP Usage decreased to 60%
Cooldown increased to 150%
180 MP 31.5 Seconds 40 Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds
[Enhanced] 24 Seconds [Enhanced] 19.2 Seconds


Tips and Details

  • Each hit pushes the opponent into the next explosion.
  • Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
  • The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
  • Enemies with status effects like Super Armor, Petrified and Frozen aren't pushed and the explosions pass through them.
  • Karma can do a total of 28,266% (10,220% in PvP) Physical Damage, assuming all hits connect. With Heavy, it can deal a total of 40,703.04% (14,716.8% in PvP) Physical Damage.


Old Version

  • Before the 07/23/2015 Korean patch, Karma only had 6 explosions across a short distance in front of Rena.
  • Before the 11/03/2016 (KR) / 11/23/2016 (NA) patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.








Updates

Date Changes
KR NA PvE PvP
05/29/2014 09/17/2014

Casting time decreased.

Damage increased.

  • Skill Note change to increase the damage.
07/23/2015 -

X-axis range increased.

Pushing distance increased.

04/21/2016 05/18/2016
  • "Enhanced" attribute changed to "Reversed".
  • "Haste" attribute changed to "Heavy".
11/03/2016 11/23/2016

Range decreased.

01/12/2017 -

Damage decreased.

04/27/2017 -

Damage increased.

  • None
06/15/2017 06/28/2017

Freeze frames decreased.

07/27/2017 -

Range increased.

02/22/2018 -

Damage increased.

Damage changed from Magical to Physical.

04/05/2018 04/18/2018

Damage increased.

01/17/2019 02/20/2019

Width of each hit increased.

Damage increased.


Alternative Names

Server Name Translation
South Korea 카르마 Karma
Japan カルマ Karma
China (Simplified Chinese) 猎杀之魂 Hunter's Soul


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