Karma: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. | *The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. | ||
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them. | *Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them. | ||
*'''Karma''' can do a total of {{formatnum:{{#expr: | *'''Karma''' can do a total of {{formatnum:{{#expr: 2019*14}}}}% ({{formatnum:{{#expr: 730*14}}}}% in PvP) Physical Damage, assuming all hits connect. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (2019*14)*1.44}}}}% ({{formatnum:{{#expr: (730*14)*1.44}}}}% in PvP) Physical Damage. | ||
<br> | <br> | ||
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{{buff|Damage increased.}} | {{buff|Damage increased.}} | ||
|- | |- | ||
| 01/17/2019 || | | 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | ||
{{buff|Width of each hit increased.}} | {{buff|Width of each hit increased.}} | ||
{{buff|Damage increased.}} | {{buff|Damage increased.}} |
Revision as of 05:00, 22 February 2019
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 35 |
Skill Information
PvE
Level Required | Release Power (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
35 | 2019% | 14 | 300 MP | 21 Seconds |
[Enhanced] | 16 Seconds |
PvP
Level Required | Release Power (Physical) |
---|---|
35 | 730% |
[Enhanced] |
Skill Traits
Reversed Karma | Heavy Karma | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
MP Usage | Cooldown | Cooldown | ||||
40 | MP Usage decreased to 60% Cooldown increased to 150% |
180 MP | 31.5 Seconds | 40 | Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds |
[Enhanced] | 24 Seconds | [Enhanced] | 19.2 Seconds |
Tips and Details
- Each hit pushes the opponent into the next explosion.
- Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
- The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
- Enemies with status effects like Super Armor, Petrified and Frozen aren't pushed and the explosions pass through them.
- Karma can do a total of 28,266% (10,220% in PvP) Physical Damage, assuming all hits connect. With Heavy, it can deal a total of 40,703.04% (14,716.8% in PvP) Physical Damage.
Old Version
- Before the 07/23/2015 Korean patch, Karma only had 6 explosions across a short distance in front of Rena.
- Before the 11/03/2016 (KR) / 11/23/2016 (NA) patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/29/2014 | 09/17/2014 |
▲ Casting time decreased. ▲ Damage increased.
| |
07/23/2015 | - |
▲ X-axis range increased. ▲ Pushing distance increased. | |
04/21/2016 | 05/18/2016 |
| |
11/03/2016 | 11/23/2016 |
▼ Range decreased. | |
01/12/2017 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
06/15/2017 | 06/28/2017 |
▼ Freeze frames decreased. | |
07/27/2017 | - |
▲ Range increased. | |
02/22/2018 | - |
▲ Damage increased. ▲ Damage changed from Magical to Physical. | |
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
01/17/2019 | 02/20/2019 |
▲ Width of each hit increased. ▲ Damage increased. |
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 카르마 | Karma |
Japan | カルマ | Karma |
China (Simplified Chinese) | 猎杀之魂 | Hunter's Soul |