Karma: Difference between revisions

From Elwiki
m (Text replacement - ":(\s)?hunters_ability" to ":Hunter's Ability")
Line 61: Line 61:
== Total Damage ==
== Total Damage ==
{{:Hunter's Ability}}
{{:Hunter's Ability}}
{{#vardefine:damage    |2019}}
{{Damage
{{#vardefine:damage_pvp|510 }}
|dmg=2019
{{#vardefine:max_hits  |17 }}
|pvp_dmg=510
{{#vardefine:avg_hits |3 }}
|hits=17
 
|avg_hits=3
{{#vardefine: avg_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:avg_hits}} * 1.44 }} }}
|heavy=true
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }}
|passive1=Hunter's Ability
{{#vardefine: avg_damage_heavy_hunters_ability    |{{#expr: {{#var:avg_damage_heavy    }} *{{#arrayindex:Hunter's Ability|0}} round2 }} }}
}}
{{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} *{{#arrayindex:Hunter's Ability|1}} }} }}
 
{{#vardefine: total_damage_normal    |{{#expr: {{#var:damage}}    * {{#var:max_hits}}        }} }}
{{#vardefine: total_damage_normal_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}}        }} }}
{{#vardefine: total_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:max_hits}} * 1.44 }} }}
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * 1.44 }} }}
 
{{#vardefine: total_damage_normal_hunters_ability    |{{#expr: {{#var:total_damage_normal    }} *{{#arrayindex:Hunter's Ability|0}} }} }}
{{#vardefine: total_damage_normal_hunters_ability_pvp|{{#expr: {{#var:total_damage_normal_pvp}} *{{#arrayindex:Hunter's Ability|1}} }} }}
{{#vardefine: total_damage_heavy_hunters_ability    |{{#expr: {{#var:total_damage_heavy    }} *{{#arrayindex:Hunter's Ability|0}} round2 }} }}
{{#vardefine: total_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:total_damage_heavy_pvp}} *{{#arrayindex:Hunter's Ability|1}} }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=3 | Regular !! colspan=3 | [[Hunter's Ability]]
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Hunter's Ability]]
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Average !! Normal !! Heavy !! Average !! Normal !! Heavy
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Rena}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#var: avg_damage_heavy}}}}%
| {{#var: avg_damage}}
|| {{formatnum:{{#var: total_damage_normal}}}}%
| {{#var: total_damage}}
|| {{formatnum:{{#var: total_damage_heavy}}}}%
| {{#var: avg_damage_heavy}}
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}%
| {{#var: total_damage_heavy}}
|| {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}%
| {{#var: avg_damage_passive1}}
|| {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}%
| {{#var: total_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}%
| {{#var: avg_damage_pvp}}
|| {{formatnum:{{#var: total_damage_normal_pvp}}}}%
| {{#var: total_damage_pvp}}
|| {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{#var: avg_damage_heavy_pvp}}
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}%
| {{#var: total_damage_heavy_pvp}}
|| {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}%
| {{#var: avg_damage_passive1_pvp}}
|| {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}%
| {{#var: total_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
|}
* The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits.
*Average assumes 3 '''Energy Release''' hits on a stationary target.
<br>
<br>



Revision as of 15:33, 13 April 2022

[Special Active: Bravery]
Focus the holy power of Eldrasil and cause a chain explosion.
The explosion follows a path and pushes anyone caught in it.
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Trapping Ranger 35


Skill Information

Mode Energy Release (Physical) Max Hits MP Usage Cooldown
Normal
PvE 2019% 17 300 MP 21 Seconds
PvP 510%
[Enhanced]
PvE 2019% 17 300 MP 16 Seconds
PvP 510%


Skill Traits

Stage Reversed Karma Heavy Karma
Attribute Effect Details Attribute Effect Details
MP Usage Cooldown Cooldown
Normal MP Usage decreased to 60%
Cooldown increased to 150%
180 MP 31.5 Seconds Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds
[Enhanced] 24 Seconds 19.2 Seconds


Total Damage

Mode Regular Hunter's Ability
Normal Heavy Normal Heavy
Average Max Average Max Average Max Average Max
PvE 6,057% 34,323% 8,722.08% 49,425.12% 7,268.4% 41,187.6% 10,466.5% 59,310.14%
PvP 1,530% 8,670% 2,203.2% 12,484.8% 1,836% 10,404% 2,643.84% 14,981.76%
  • Average assumes 3 Energy Release hits on a stationary target.


Related Skills

Hunter's Ability


Tips and Details

  • Each hit pushes the opponent into the next explosion.
  • Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
  • The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
  • Enemies with status effects like Super Armor, Petrified and Frozen aren't pushed and the explosions pass through them.
    • The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.


Old Version

Video Description
Between its initial release and the 07/23/2015 KR Patch, Karma only had 6 explosions across a short distance in front of Rena.
Between the 07/23/2015 and 11/03/2016 KR Patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.


Updates

Date Changes
KR NA PvE PvP
12/29/2011 02/13/2013
  • Karma added.
05/29/2014 09/17/2014
  • Casting time decreased.
  • Damage increased.
  • Skill Note change to increase the damage.
07/23/2015 12/16/2015
  • X-axis range increased.
  • Pushing distance increased.
04/21/2016 05/18/2016
  • Enhanced trait changed to Reversed.
  • Haste trait changed to Heavy.
11/03/2016 11/23/2016
  • Range decreased.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
06/15/2017 06/28/2017
  • Freeze frames decreased.
07/27/2017 08/09/2017
  • Range increased.
02/22/2018 04/18/2018
  • Damage increased.
  • Damage changed from Magical to Physical.
04/05/2018
  • Damage increased.
01/17/2019 02/20/2019
  • Width of each hit increased.
  • Damage increased.
07/04/2019 07/31/2019
  • None
  • Damage decreased.
  • MP Gain per hit reduced


Alternative Names

Server Name Translation
South Korea 카르마 Karma
Japan カルマ Karma
China (Simplified Chinese) 猎杀之魂 Hunter's Soul


Template:TRSkills