Magic Knight: Difference between revisions

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[[Image:Magic Knight.png|right]]  
[[Image:Magic Knight.png|right|Magic Knight.png]]  


== Elsword First Job: Magic Knight  ==
== Elsword First Job: Magic Knight  ==
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=== Speciality  ===
=== Speciality  ===


Magic Knight relies on his sword and fireballs to fight.  
Magic Knight focuses some of his power into magical attacks.  


=== Background  ===
=== Background  ===
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<br>  
<br>  


== Skills ==
== Skills ==


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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |  
| valign="top" |  
=== Special Active ===
=== Special Active ===


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{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
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| valign="top" |  
| valign="top" |  
=== Active ===
=== Active ===


{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill8.png]]
| width="40" | [[Image:ElSkill8.png]]  
| width="150" | [[Stoic]]
| width="150" | [[Stoic]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill13i.png]]
| width="40" | [[Image:ElSkill13i.png]]  
| width="150" | [[Fire Fist]]
| width="150" | [[Fire Fist]]
|}
|}


| valign="top" |  
| valign="top" |  
=== Buff ===
=== Buff ===


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{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
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| valign="top" |  
=== Passive ===
=== Passive ===


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|}
|}


==== '''<u>Passives</u>'''  ====
==== <br>  ====
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Intermediate Magic Training
|-
| rowspan="4" | [[Image:Intermediate Magic Training.PNG]]
| '''Skill Description:'''
| Increases your magic attack power moderately.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases your magic attack power by '''150'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
| An important passive for all Magic Knights. It will increase the damage of your fireballs, and magic skills as well. This skill is a prerequisite for '''Advanced Magic Buff'''.
|}
 
<br>
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Enhanced Fireball
|-
| rowspan="4" | [[Image:ElSkill1i.png]]
| '''Skill Description:'''
| Increases the damage of your fireballs.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases the damage of your fireballs by '''25%'''.
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree
|-
| '''Info:'''
| Another general skill for Magic Knights. It encourages the use of your magical combos, making them deal even more damage.
|}
 
<br>
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Powerful Mind
|-
| rowspan="4" | [[Image:Mental Strength.PNG]]
| '''Skill Description:'''
| Focuses some of your magic power to also increase your physical power.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Focuses '''5%''' of your magic power to also increase your physical power.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree
|-
| '''Info:'''
| Since most of Magic Knight's regular attacks are still physical, this skill is quite important for him. This skill is a prerequisite for the '''[[Rune Slayer]]''' passive skill '''Power Seal'''.
|}
 
<br>  
 
==== '''<u>Buffs</u>''' ====


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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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! colspan="2" | Advanced Physical Buff
! colspan="2" | Advanced Physical Buff
|-
|-
| rowspan="6" |
| rowspan="6" | <br>
| '''MP Usage:'''  
| '''MP Usage:'''  
| '''100 MP'''
| '''100 MP'''
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<br>  
<br>  
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Advanced Magic Buff
|-
| rowspan="6" | [[Image:Magic Attack Advanced Buff.PNG]]
| '''MP Usage:'''
| '''100 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| For 10 seconds your magic attack power is increased drastically. (does not stack with Party Buffs)
|-
| '''Skill Mastery:'''
| '''(3SP)''' For 10 seconds your magic attack power is increased by '''40%'''.
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree, '''Intermediate Magic Training (5SP)'''
|-
| '''Info:'''
| This skill is usually used before a high damaging attack skill, greatly raising the attack power for a low cost of MP. Since all Magic Knight skills are based off magic attack, this buff applies to all of them.
|}
<br>
==== '''<u>Actives</u>'''  ====
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Firefist (LOCKED)
|-
| rowspan="6" | 
| '''MP Usage:'''
| '''20 MP'''
|-
| '''Cooldown:'''
| '''5 seconds'''
|-
| '''Skill Description:'''
| Grabs the enemy inflicting immediate physical damage, and concentrating your magic power to cause major explosions. The explosions deal multiple hits of magic damage. (It is a special skill that needs to be unlocked.)
|-
| '''Skill Mastery:'''
| '''(5SP)''' '''100%''' initial physical damage, '''60%''' magic damage (8 hits)
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree
|-
| '''Info:'''
| Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered.
|}
<br>
==== '''<u>Special Actives</u>'''  ====
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Wind Blade
|-
| rowspan="6" | 
| '''MP Usage:'''
| '''110 MP'''
|-
| '''Cooldown:'''
| '''3 seconds'''
|-
| '''Skill Description:'''
| Summon a giant blade that deals high magic damage.
|-
| '''Skill Mastery:'''
| '''(5SP)''' '''1277%''' magic damage
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree
|-
| '''Info:'''
| Wind Blade is his strongest low MP special active (unless you have Assault Slash). It has a large vertical and horizontal range, making it very hard to miss, and very annoying to dodge.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Rising Slash
|-
| rowspan="6" | 
| '''MP Usage:'''
| '''210 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Summon large blades that thrust upwards from the ground, launching opponents into the air.
|-
| '''Skill Mastery:'''
| '''(5SP)''' '''333%''' magic damage (5 hits)
|-
| '''Prerequisites:'''
| '''50SP''' invested in skill tree
|-
| '''Info:'''
| Although not as powerful as Sword Fire, this skill is required to learn '''Storm Blade'''. Players who decide not to get Storm Blade tend to avoid this skill completely. Like Wind Blade, it is quite hard to dodge in PvP.
|}


<br>  
<br>  
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Sword Fire (LOCKED)
|-
| rowspan="6" | 
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Concentrate the power of fire in your sword and drive it into the ground causing explosions in a 3M radius. Enemies hit will burn for 6 seconds. For a short period of time the caster will have a sword of fire which will burn enemies when attacking regularly. (Burning damage depends on your magic attack power.) (This skill can be casted in the air.) (In Awakening this skill's damage is reduced, but the number of hits significantly increases.) (It is a special skill that needs to be unlocked.)
|-
| '''Skill Mastery:'''
| '''(5SP)''' '''219%''' magic damage (12 hits maximum), '''10 seconds''' sword fire effect, burns for '''3 seconds''', '''137%''' magic damage in awakening (30 hits maximum)
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree
|-
| '''Info:'''
| The closer you are to an opponent, the more hits they will receive. This skill allows you to continue combos by attacking after it is casted, making it a very deadly skill in PvP. In awakening it deals plenty more damage. However, this skill has a very limited amount of invincible frames; as soon as you touch the ground you become vulnerable to attack.
|}


<br>  
<br>  
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! colspan="2" | Storm Blade
! colspan="2" | Storm Blade
|-
|-
| rowspan="6" |
| rowspan="6" | <br>
| '''MP Usage:'''  
| '''MP Usage:'''  
| '''300 MP'''
| '''300 MP'''
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! colspan="2" | Phoenix Talon (LOCKED)
! colspan="2" | Phoenix Talon (LOCKED)
|-
|-
| rowspan="6" |
| rowspan="6" | <br>
| '''MP Usage:'''  
| '''MP Usage:'''  
| '''300 MP'''
| '''300 MP'''

Revision as of 17:41, 11 September 2010

Magic Knight.png
Magic Knight.png

Elsword First Job: Magic Knight

Speciality

Magic Knight focuses some of his power into magical attacks.

Background

Gameplay

Combos

Image Description
Knockback Combo

This combo's main use is disperse or group enemies together. Generally, it isn't used as often as his other two new combos.

Dash Combo

Magic Knight's dash combo is great for fighting a group of enemies, or evading a hit. In PvP this combo can come in handy for avoiding enemies when you are low on HP. The fireball also deals high magic damage, perfect for opponents with high physical defense.

Aerial Combo

His aerial combo is good for sniping from a range, or fighting against flying monsters. It is also good for trapping an enemy to start a combo, since it has a bit of stun lock after it hits. Just like his dash combo, the aerial combo releases a fireball with high magic damage which is strong against opponents with high physical defense.


Skills

Special Active

Wind Blade
Rising Slash
Sword Fire
Storm Blade
Phoenix Talon


Active

Stoic
Fire Fist

Buff

Advanced Physical Buff
Advanced Magical Buff

Passive

Intermediate Magic Training
Enhanced Fireball
Mental Strength


Image Advanced Physical Buff

MP Usage: 100 MP
Cooldown: 10 seconds
Skill Description: For 10 seconds your physical attack power is increased drastically. (does not stack with Party Buffs)
Skill Mastery: (3SP) For 10 seconds your physical attack power is increased by 40%.
Prerequisites: 55SP invested in skill tree
Info: Not commonly used since Magic Knight's skills rely on magic attack. Some builds include this skill to raise the damage of their combos in PvP, after having their enemies trapped, although uncommon.




Image Storm Blade

MP Usage: 300 MP
Cooldown: 30 seconds
Skill Description: Summon dozens of giant blades inflicting instant magic damage, then rotate them at a high speed dealing continuous hits. Depending on how far the enemy is, the rotating blades will deal a varying amount of magic damage.
Skill Mastery: (5SP) 399% initial magic damage, 133~266% magic damage (24 hits maximum)
Prerequisites: 65SP invested in skill tree, Rising Slash (5SP)
Info: Against human-sized enemies, Storm Blade is Magic Knight's most damaging skill. The giant center blade deals twice as much damage as its ranged blades, so it is recommended to cast this skill directly in front of enemies. Since Storm Blade is a multi-hit skill, using it only when you are sure your opponents have low MP is advised. This is because holding Z or X keys and charging your MP past 100 forces a knockdown, as a defense against multi-hit skills or long combos. Against bigger enemies, the Elsword skill Triple Geyser is still stronger.


Image Phoenix Talon (LOCKED)

MP Usage: 300 MP
Cooldown: 30 seconds
Skill Description: Summon a phoenix that flies straight into the sky dealing magic damage, launching opponents. It then comes crashing down back into the caster's body, activating multiple buffs. For 30 seconds the caster will have a 20% increase in movement and jump speeds, and absorb all magical projectiles as 10MP instead of taking damage. (This skill deals higher amounts of damage in Awakening.) (It is a special skill that needs to be unlocked.)
Skill Mastery: (5SP) 274% magic damage (8 hits, 361% in awakening), 245% final hit magic damage (356% in awakening)
Prerequisites: 65SP invested in skill tree
Info: Phoenix Talon's initial damage when casted may not be impressive for the amount of MP it requires, but it should be enough to clear weaker mobs in dungeon when mastered. The buff absorbs most magical projectiles, making for the perfect mage and archer-killer in PvP. Your movement and jump speeds are also increased, making it easier to chase enemies down.


Visuals of skills
File:WindBlade.gif.gif
Wind Blade


Characters