Magic Knight: Difference between revisions

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=== Background  ===
=== Background  ===
=== <br>First Class Advancement  ===
[[Elsword]] is required to be Lv15 to begin his first class advancement.
==== Knight ====
#Kill 18 [[Pproyu]] at [[2-5]] on any difficult.<br>
#Kill 8 [[Thief Commander]] at [[2-3]] on Hard mode or above<br>
#Talk to Jeweler in [[Elder]].<br>
#Clear [[2-2]] on Very Hard mode within 8 minutes.<br>
<br> After completing the Knight quest chain, [[Elsword]] can decide between advancing as [[Sword Knight]] or Magic Knight.<br>
==== Magic Knight ====
#Clear [[2-4]] on Hard mode or above within 10 minutes.<br>
#
#*Collect 30 drop from [[Green Magician]] at [[2-1]] on any difficult.<br>
#*Collect 10 drop from [[White Magician]] at [[2-4]] on any difficult.<br>
#*5 [[Medium MP Potion]].<br>
#Clear [[2-6]] on Hard mode or above with at least a B [[rank]].<br>
#Collect 1 drop from [[Wally Guardians]] at [[2-6]] on Very Hard mode.<br>
<br> At Lv35, Magic Knight can advance into [[Rune Slayer]].
<br>


== Gameplay  ==
== Gameplay  ==

Revision as of 06:16, 16 September 2010

Magic Knight.png
Magic Knight.png

Magic Knight

Speciality

Magic Knight focuses some of his power into magical attacks.

Background


First Class Advancement

Elsword is required to be Lv15 to begin his first class advancement.

Knight

  1. Kill 18 Pproyu at 2-5 on any difficult.
  2. Kill 8 Thief Commander at 2-3 on Hard mode or above
  3. Talk to Jeweler in Elder.
  4. Clear 2-2 on Very Hard mode within 8 minutes.


After completing the Knight quest chain, Elsword can decide between advancing as Sword Knight or Magic Knight.

Magic Knight

  1. Clear 2-4 on Hard mode or above within 10 minutes.
  2. Clear 2-6 on Hard mode or above with at least a B rank.
  3. Collect 1 drop from Wally Guardians at 2-6 on Very Hard mode.


At Lv35, Magic Knight can advance into Rune Slayer.


Gameplay

Combos

Image Description
Knockback Combo

This combo's main use is disperse or group enemies together. Generally, it isn't used as often as his other two new combos.

Dash Combo

Magic Knight's dash combo is great for fighting a group of enemies, or evading a hit. In PvP this combo can come in handy for avoiding enemies when you are low on HP. The fireball also deals high magic damage, perfect for opponents with high physical defense.

Aerial Combo

His aerial combo is good for sniping from a range, or fighting against flying monsters. It is also good for trapping an enemy to start a combo, since it has a bit of stun lock after it hits. Just like his dash combo, the aerial combo releases a fireball with high magic damage which is strong against opponents with high physical defense.


Skills

Special Active

Wind Blade
Rising Slash
Sword Fire
Storm Blade
Phoenix Talon


Active

Stoic
Fire Fist

Buff

Power Adrenaline
Magic Adrenaline

Passive

Counter Chance
Intermediate Magic Training
Enhanced Fireball
Powerful Mind


Characters