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__NOTOC__{{Languages|Magic Missile}}
__NOTOC__{{Languages|Magic Missile}}{{DISPLAYTITLE:Projectile magique}}
{{DISPLAYTITLE: Projectile magique}}
<div style="float: right;">{{#ev:youtube|4koZwakYcPA|300}}</div>
<div style="float: right;">{{#ev:youtube|hBMzqoLdhhk|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5"
|-
|-
| [[Image:AishaS30.png]]<br>
| [[Image:AishaS30.png]]
| '''[Spéciale Active]''' Tu tires un projectile magique qui poursuit l'adversaire.
| {{SkillTypeFR|SA|S}} Aisha libère une boule magique concentrée d'énergie qui poursuit les adversaires. La vitesse du projectile augmente de 30% en booster.
|-
|
| {{SkillTextFR|True|MagicMissile}}
|-
|
| {{SkillTextFR|Memorize}}
|}
|}
<br>
<br>


== Requis  ==
== Conditions ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Classe            !! Maîtrise !! Niveau Requis !! Coût en PC par niveau !! Alternative
! Spécialisation          !! Niveau requis
|-
|-
| [[High Magician/fr|Archimage]] || Niv. 20 || 30                || 3                || [[Chain Lightning/fr|Sphère d'éclairs]]
| [[High Magician/fr|Archimage]] || 15
|}
|}
<br>
<br>


== Informations ==
== Informations de la compétence ==
=== {{Donjon}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Niveau de la compétence !! Niveau requis !! Dommages (Magiques) !! Nombre de touches max. !! Durée !! Coût en PM !! Temps de rechargement
! rowspan=2 | Niveau requis !! rowspan=2 | Dégâts (magiques) !! rowspan=2 | Durée de l'hitstun !! colspan=2 | Coups max. !! rowspan=2 | Durée !! rowspan=2 | Coût en PM !! rowspan=2 | Temps de rechargement
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! En booster
|-
|-
| align="left" | 1 || 30 || 266%
| align="left" | 15 || rowspan=2 | 490% || 2 secondes || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 secondes || rowspan=2 | 150 PM || rowspan=2 | 11 secondes
| rowspan="15" | 8
| rowspan="15" | 8 secondes
| rowspan="15" | 200 PM
| rowspan="15" | 13 secondes
|-
|-
| align="left" | 2 || 30 || 275%
| align="left" | [Fort] || 3 secondes
|}
 
=== {{JcJ}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Niveau requis !! Dégâts (magiques)
|-
|-
| align="left" | 3 || 31 || 283%
| align="left" | 15 || rowspan=2 | 137%
|-
|-
| align="left" | 4 || 34 || 292%
| align="left" | [Fort]
|}
<br>
 
== [[Skill Traits/fr|Attributs de la compétence]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=6 | Endurant Projectile magique !! colspan=2 | Mortel Projectile magique
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Niveau requis !! rowspan=3 | Effet de l'attribut !! colspan=4 | Détails !! rowspan=3 | Effet de l'attribut  !! Détails
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Durée de l'hitstun !! colspan=2 | Coups max. !! rowspan=2 | Durée !! rowspan=2 | Temps de rechargement
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! En booster
|-
|-
| align="left" | 5 || 37 || 301%
| 40 || rowspan=2 | {{SkillTextFR|Persistent2|125}} || 2.5 secondes || rowspan=2 | 10 || rowspan=2 | 14 || rowspan=2 | 7.5 secondes || rowspan=2 | {{SkillTextFR|Critical|130}} || rowspan=2 | 195 PM
|-
|-
| align="left" | 6 || 40 || 309%
| [Fort] || 3.75 secondes
|-
|}
| align="left" | 7 || 43 || 318%
<br>
|-
| align="left" | 8 || 46 || 327%
|-
| align="left" | 9 || 49 || 335%
|-
| align="left" | 10 || 52 || 344%
|-
| align="left" | 11 || 55 || 352%
|-
| align="left" | 12 || 58 || 361%
|-
| align="left" | 13 || 61 || 370%
|-
| align="left" | 14 || 64 || 378%
|-
| align="left" | 15 || 67 || 387%
|}


== Détails et astuces ==
* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
* The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward.
** Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them.
** When Magic Missile kills a target, it will homing the closet target.
* When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.
<br>
<br>


== [[Skill Notes/fr|Notice]] ==
== Updates ==
'''Nom:''' Pour la magie, il faut de la conviction
*03/29/2013 KR
 
** Although not included in the list of Revamp changes to [[Elemental Master]], '''Magic Missile''' received the following change:
'''Description:''' La vitesse du '''Projectile magique''' augmente de 50% et le nombre maximum de coups réussis double tout en conservant la même durée d'effet.
*** The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will '''no longer''' spin around the target to trap them.
 
****However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
*11/06/2014 KR
**Damage increased.
**Added Damage Penalty after travels further.
***Damage decreased by 14.5% per second.
*08/06/2015 KR
**MP cost changed to 150 MP
**Projectile speed increased (including when Awakening) and hit count increased.
**Damage decrease overtime effect deleted.
*10/08/2015 (KR) / 03/16/2016 (NA)
**Projectile speed slightly decreased.
**After certain time, it won't give hitstun.
*02/04/2016 KR
**Magic Projectile tracking speed decreased.
*06/30/2016 (KR) / 07/13/2016 (NA)
**Duration decreased.
**Hitstun Duration decreased.
**'''Enhanced''' attribute changed to be '''Persistent'''.
**'''Heavy''' attribute changed to be '''Critical'''.
*10/13/2016 KR
**Damage error fixed.
*01/12/2017 KR
**Damage decreased.
*04/27/2017 KR
**Damage increased.
<br>
<br>


== Astuces et Détails ==
== Noms alternatifs ==
*Contrairement à la plupart des compétences offensives de l''''Archimage''', le '''Projectile magique''' régénère peu de mana.
{{AlternateLanguagesFR
*Le projectile magique ne peut pas être ralenti, l'utilisation du freeze d'une compétence peut aider pour piéger l'adversaire dans la salve de coups du projectile.
|Color={{ColorSel|CharLight|Aisha}}
*En JcJ si l'adversaire  utilise une compétence spéciale active ou lance son booster ou tombe, le projectile magique ne le ciblera pas.
|KR=매직 미사일              |KRName=Missile magique
**Sans la notice, le projectile s'avère très lent, permettant aux adversaires de l'éviter facilement.
|IT=Proiettile Magico  |ITName=Projectile magique
*Quand le projectile passe au travers d'un groupe d'ennemi, il ne touchera qu'un seul ennemi (il n'occasionne pas de dégâts de zone).
|UK=Magical Missile |UKName=Missile magique
**Cette compétence peut prendre plusieurs ennemis pour cible.
|JP=マジックミサイル    |JPName=Missile magique
|CN=魔气弹  |CNName=Missile magique
|PL=Magiczny Pocisk |PLName=Projectile magique
|DE=Magisches Geschoss |DEName=Projectile magique
|ES=Proyectil mágico |ESName=Projectile magique
|BR=Míssil Arcano |BRName=Missile arcanique
|NA=Magic Missile |NAName=Missile magique
}}
<br>
<br>


{{HMSkillsFR}}
{{HMSkillsFR}}

Revision as of 22:26, 5 January 2018

[Spécial actif : force] Aisha libère une boule magique concentrée d'énergie qui poursuit les adversaires. La vitesse du projectile augmente de 30% en booster.
Renforcement
  • Skill will inflict hitstun for a longer duration.
Mémorisation possible
  • En position d'apprentissage (activée au bout de 2 secondes en régénérant des PM), appuyez sur la touche de compétence pour mémoriser jusqu'à 3 compétences.
  • Celles-ci seront déclenchées dans l'ordre en appuyant sur la touche V.


Conditions

Spécialisation Niveau requis
Archimage 15


Informations de la compétence

Donjon

Niveau requis Dégâts (magiques) Durée de l'hitstun Coups max. Durée Coût en PM Temps de rechargement
Normal En booster
15 490% 2 secondes 7 11 6 secondes 150 PM 11 secondes
[Fort] 3 secondes

JcJ

Niveau requis Dégâts (magiques)
15 137%
[Fort]


Attributs de la compétence

Endurant Projectile magique Mortel Projectile magique
Niveau requis Effet de l'attribut Détails Effet de l'attribut Détails
Durée de l'hitstun Coups max. Durée Temps de rechargement
Normal En booster
40 Portée et durée passent à 125% 2.5 secondes 10 14 7.5 secondes La consommation de ressource augmente et passe à 130%.
Les effets défensifs et 50% de la défense sont ignorés en donjon, 25% en JcJ
195 PM
[Fort] 3.75 secondes


Détails et astuces

  • Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
  • Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
  • The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward.
    • Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them.
    • When Magic Missile kills a target, it will homing the closet target.
  • When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.


Updates

  • 03/29/2013 KR
    • Although not included in the list of Revamp changes to Elemental Master, Magic Missile received the following change:
      • The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will no longer spin around the target to trap them.
        • However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
  • 11/06/2014 KR
    • Damage increased.
    • Added Damage Penalty after travels further.
      • Damage decreased by 14.5% per second.
  • 08/06/2015 KR
    • MP cost changed to 150 MP
    • Projectile speed increased (including when Awakening) and hit count increased.
    • Damage decrease overtime effect deleted.
  • 10/08/2015 (KR) / 03/16/2016 (NA)
    • Projectile speed slightly decreased.
    • After certain time, it won't give hitstun.
  • 02/04/2016 KR
    • Magic Projectile tracking speed decreased.
  • 06/30/2016 (KR) / 07/13/2016 (NA)
    • Duration decreased.
    • Hitstun Duration decreased.
    • Enhanced attribute changed to be Persistent.
    • Heavy attribute changed to be Critical.
  • 10/13/2016 KR
    • Damage error fixed.
  • 01/12/2017 KR
    • Damage decreased.
  • 04/27/2017 KR
    • Damage increased.


Noms alternatifs

Serveur Nom Traduction
Corée du Sud 매직 미사일 Missile magique
Japon マジックミサイル Missile magique
Chine (chinois simplifié) 魔气弹 Missile magique
Amérique du Nord Magic Missile Missile magique
Allemagne Magisches Geschoss Projectile magique
Espagne Proyectil mágico Projectile magique
Italie Proiettile Magico Projectile magique
Pologne Magiczny Pocisk Projectile magique
Royaume-Uni Magical Missile Missile magique
Brésil Míssil Arcano Missile arcanique



Compétences de Archimage
Spécial actif
Projectile magique Grêle de météores Grêle Sphère d'éclairs
Actif
Onde de feu Méditation
Bonus
Emblème de la sagesse
Passif
Boule de feu améliorée