Mana Conversion: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|kr-wSPhD_C0|300}}</div>
<div style="float: right;">{{#ev:youtube|kr-wSPhD_C0|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Energy Conversion.PNG]]  
| [[Image:Energy Conversion.PNG]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Reverses the core to extract energy from Eve's vitality.
| '''[Active]''' Reverses the core to extract MP from Eve's HP.
|}
|}
<br>  
<br>  
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|-|
|-|
KR=
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FF93AE"
! Class            !! Master              !! Level Required                !! SP Cost per Level
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| [[Code: Empress]] || rowspan="3" | Lv. 20 || rowspan="3" | 55            || rowspan="3" | 5
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Level Required'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Used Per Level'''
|-
|-
| [[Code Nemesis]]
| [[Code: Nemesis]]
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>Lv20</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>55</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>5</center>
|-
| style="border-style: solid; border-width: 1px;" | [[Code Empress]]
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Code Battle Seraph]]
| [[Code: Battle Seraph]]
|}
|}
</tabber>
</tabber>
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{{!}} style="border-style: solid; border-width: 1px;" | +80
{{!}} style="border-style: solid; border-width: 1px;" | +80
{{!}}}
{{!}}}
|-|
|-|
KR=
KR=
{{{!}} cellpadding="5" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#FF93AE"
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" align="center"| '''Skill Level'''
! Skill Level !! Level Requirement !! HP Loss !! MP Gain !! Cooldown
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" align="center"| '''Level Requirement'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" align="center"| '''HP'''
| align="left" | 1 || rowspan="2" | 55 || -10% || +35 || rowspan="10" | 13 Seconds
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" align="center"| '''MP'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" align="center"| '''Cooldown'''
| align="left" | 2 || -9.3% || +40
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" | 1  
| align="left" | 3 || 58 || -8.6% || +45  
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} 55
|-
{{!}} style="border-style: solid; border-width: 1px;" | -10%  
| align="left" | 4 || 62 || -7.9% || +50
{{!}} style="border-style: solid; border-width: 1px;" | +35
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="10" | 13 Seconds
| align="left" | 5 || 66 || -7.2% || +50
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" | 2  
| align="left" | 6 || 70 || -6.5% || +55
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} 55
|-
{{!}} style="border-style: solid; border-width: 1px;" | -9.3%  
| align="left" | 7 || 74 || -5.8% || +65
{{!}} style="border-style: solid; border-width: 1px;" | +40
|-
{{!}}-
| align="left" | 8 || - || -5.1% || +70
{{!}} style="border-style: solid; border-width: 1px;" | 3  
|-
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} 58
| align="left" | 9 || - || rowspan="2" | -5.0% || +75
{{!}} style="border-style: solid; border-width: 1px;" | -8.6%  
|-
{{!}} style="border-style: solid; border-width: 1px;" | +45
| align="left" | 10 || - || +80
{{!}}-
|}
{{!}} style="border-style: solid; border-width: 1px;" | 4
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} 62
{{!}} style="border-style: solid; border-width: 1px;" | -7.9%  
{{!}} style="border-style: solid; border-width: 1px;" | +50
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 5
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} 66
{{!}} style="border-style: solid; border-width: 1px;" | -7.2%  
{{!}} style="border-style: solid; border-width: 1px;" | +55
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 6
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} 70
{{!}} style="border-style: solid; border-width: 1px;" | -6.5%  
{{!}} style="border-style: solid; border-width: 1px;" | +60
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 7
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} 74
{{!}} style="border-style: solid; border-width: 1px;" | -5.8%  
{{!}} style="border-style: solid; border-width: 1px;" | +65
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 8
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} ?
{{!}} style="border-style: solid; border-width: 1px;" | -5.1%  
{{!}} style="border-style: solid; border-width: 1px;" | +70
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 9
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} ?
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" | -5.0%  
{{!}} style="border-style: solid; border-width: 1px;" | +75
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 10
{{!}} style="border-style: solid; border-width: 1px;" align="center" {{!}} ?
{{!}} style="border-style: solid; border-width: 1px;" | +80
{{!}}}
</tabber>
</tabber>
<br>
<br>


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'''Description:''' 30% Chance of not taking up HP when skill is used, but increases cooldown to 8s(KR = 16s).
'''Description:''' 30% Chance of not taking up HP when skill is used, but increases cooldown to 8s(KR = 16s).
<br>


== Tips and Details  ==
== Tips and Details  ==
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*Health loss from Mana Conversion can activate a pet's Encouragement skill.
*Health loss from Mana Conversion can activate a pet's Encouragement skill.
**As a result this can actually be used to heal yourself when combined with a pet.
**As a result this can actually be used to heal yourself when combined with a pet.
<br>


<br>
<tabber>
<tabber>
|-|
|-|

Revision as of 09:10, 31 August 2013

[Active] Reverses the core to extract MP from Eve's HP.


Requirements

  • |-|

    NA

Class
Master
SP Requirement
Eve
Lv3
35 SP

|-| KR=

Class Master Level Required SP Cost per Level
Code: Empress Lv. 20 55 5
Code: Nemesis
Code: Battle Seraph


Skill Information

  • |-|

    NA

Skill Level HP MP Cooldown
1 10% +30 5 Seconds
2 11% +40
3 (M) 12% +50
4 13% +60
5 14% +70
6 15% +80

|-| KR=

Skill Level Level Requirement HP Loss MP Gain Cooldown
1 55 -10% +35 13 Seconds
2 -9.3% +40
3 58 -8.6% +45
4 62 -7.9% +50
5 66 -7.2% +50
6 70 -6.5% +55
7 74 -5.8% +65
8 - -5.1% +70
9 - -5.0% +75
10 - +80


Skill Note

Name: Bogus Contract(NA) / Deceive contract(KR)

Description: 30% Chance of not taking up HP when skill is used, but increases cooldown to 8s(KR = 16s).

Tips and Details

  • Mana Conversion's skill animation can be drop cancelled by casting it right before falling off the edge of a platform.
  • Mana Conversion can be utilized in Henir's Spacetime before rest areas to gain additional MP at no cost (as the user will be healed by some amount subsequently).
  • Mana Conversion can be used in PVP to give oneself a headstart.
  • Health loss from Mana Conversion can activate a pet's Encouragement skill.
    • As a result this can actually be used to heal yourself when combined with a pet.