Moonlight Rhapsody: Difference between revisions

From Elwiki
No edit summary
Line 5: Line 5:
| [[Image:TiTSkill2.png]]
| [[Image:TiTSkill2.png]]
| '''[Special Active]'''  
| '''[Special Active]'''  
|-
|
| <font color="4488FF">'''Overlimit'''</font>
*In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered.
*In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered.
|-
|
| <font color="33FF00">'''Dynamo Mutation Point Usage'''</font>
*During Awakening, a maximum of 1 Dynamo Mutation Point will be consumed.
*For each mutation point used, the interval of Rhapsody is decreased by 33%.
|}
|}
<br>
<br>
Line 17: Line 27:
<br>
<br>


==Skill Information==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=4 | Damage (Magical)  !! colspan=2 |  Duration || rowspan="3" | Rhapsody Interval <br> (With 1 Mutation Point) || rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#9F81F7;"
! rowspan="2" | Esper Release || colspan=3 | Rhapsody || rowspan="2" | Skill || rowspan="2" | Rhapsody Stacks
|- style="background:#9F81F7;"
! 1 Stack || 2 Stacks || 3 Stacks
|-
| align="left" | 1 || rowspan="2" | 45 || % || % || % || % || seconds || rowspan="7" | 14 seconds || rowspan="7" | 2 seconds <br> (1.34 seconds) || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds
|-
| align="left" | 2 || % || % || % || % || seconds
|-
| align="left" | 3 || 58 || % || % || % || % || seconds
|-
| align="left" | 4 || 62 || 922% || 316% || 632% || 949% || 16 seconds
|-
| align="left" | 5 || 66 || 979% || 335% || 671% || 1008% || 18 seconds
|-
| align="left" | 6 || 70 || % || % || % || % || seconds
|-
| align="left" | 7 || 74 || % || % || % || % || seconds
|}
<br>
 
== Tips and Details ==
*Rhapsody stacks will accumulate on each Rhapsody that hits the target.
**Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play.
*The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
*The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
**The explosions cannot trigger title, set, or attribute effects


{{DiESkillsKR}}
{{DiESkillsKR}}

Revision as of 22:47, 14 September 2014

File:TiTSkill2.png [Special Active]
Overlimit
  • In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered.
  • In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered.
Dynamo Mutation Point Usage
  • During Awakening, a maximum of 1 Dynamo Mutation Point will be consumed.
  • For each mutation point used, the interval of Rhapsody is decreased by 33%.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Diabolic Esper Lv. 20 55 5 Gravity Buster


Skill Information

Skill Level Level Required Damage (Magical) Duration Rhapsody Interval
(With 1 Mutation Point)
MP Usage Cooldown
Esper Release Rhapsody Skill Rhapsody Stacks
1 Stack 2 Stacks 3 Stacks
1 45 % % % % seconds 14 seconds 2 seconds
(1.34 seconds)
200 MP 13 Seconds
2 % % % % seconds
3 58 % % % % seconds
4 62 922% 316% 632% 949% 16 seconds
5 66 979% 335% 671% 1008% 18 seconds
6 70 % % % % seconds
7 74 % % % % seconds


Tips and Details

  • Rhapsody stacks will accumulate on each Rhapsody that hits the target.
    • Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play.
  • The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
  • The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
    • The explosions cannot trigger title, set, or attribute effects

Template:DiESkillsKR