Nasod Armor Mode - Battle Gear: Difference between revisions

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**Combos (Base Class): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Combos (Base Class): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Combos ([[Arc Tracer]]/[[Mastermind]]):
**Combos ([[Arc Tracer]]/[[Mastermind]]):
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
**Skills([[Add]]): [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]].
**Skills([[Add]]): [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]].
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksliver Accel]], [[Quicksliver Frenzy]] and [[Psychic Storm]].
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksliver Accel]], [[Quicksliver Frenzy]] and [[Psychic Storm]].
**Skills([[Arc Tracer]]/[[Mastermind]]): [[EMP Shock]], ?
**Skills([[Arc Tracer]]/[[Mastermind]]): [[EMP Shock]], ?
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
*'''Add'''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
*'''Add'''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
**Do note that this does not negate stun, flattened or power stun.
**Do note that this does not negate stun, flattened or power stun.

Revision as of 05:07, 13 March 2014

  • English
File:AddPassive4.png [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute more combos. Higher investment of Nasod Armor Mode will result in lesser cost for activating DP mode and increased damage to extended combos.


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 15 3
Arc Tracer


Skill Infomation

Skill Level Level Required Reduction of DP Usage Extended Combos
Damage Increase
1 15 5% +10%
2 5.8% +13
3 16 6.5% +16
4 19 7.3% +19%
5 22 8% +22%
6 25 8.8% +25%
7 28 9.5% +28%
8 31 10.3% +31%
9 34 11% +34%
10 37 11.8% +37%
11 40 12.5% +40%
12 43 13.3% +43%
13 46 14% +46%
14 49 14.8% +49%
15 52 15.5% +52%
16 55 16.3% +55%
17 58 17% +58%
18 61 17.8% +61%
19 64 18.5% +64%
20 (M) 67 19.3% +67%


Tips and Details

  • To activate Add's Nasod Armor combos, the following will trigger the option for DP Combos:
  • Adds Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
    • Do note that this does not negate stun, flattened or power stun.
    • This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.


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