Nature's Force: Difference between revisions

From Elwiki
No edit summary
Line 8: Line 8:
<br>  
<br>  


== Prerequisites ==
== Requirements ==
{{PreStart}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreRow|Class=Wind Sneaker|Master=5|SP=75|Skill=-|Req=-}}
|-
{{PreEnd}}<br>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Skill Requirement'''</center>
|-
| [[Wind Sneaker]]
| <center>Lv5</center>
| <center>75 SP</center>
| <center>None</center>
|}


== Skill Information  ==
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Skill Level
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Initial Damage<br>(Physical)
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Damage Increase
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Knockdown Rate Decrease
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Buff Duration
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Usage
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Cool Down
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 15 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 130%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 130%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 145%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 145%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 160%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 160%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 190%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 190%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 205%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 205%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 Seconds
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Skill Level
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Damage Increase(Physical)
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Regen
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Knockdown Rate Decrease
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Buff Duration
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Usage
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Cool Down
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 seconds
{{!}}}
}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! scope="col"  style="border-style: solid; border-width: 1px" |  Skill Level
! scope="col"  style="border-style: solid; border-width: 1px" |  Initial Damage<br>(Physical)
! scope="col"  style="border-style: solid; border-width: 1px" |  Damage Increase
! scope="col"  style="border-style: solid; border-width: 1px" |  Knockdown Rate Decrease
! scope="col"  style="border-style: solid; border-width: 1px" |  Buff Duration
! scope="col"  style="border-style: solid; border-width: 1px" |  MP&nbsp;Usage
! scope="col"  style="border-style: solid; border-width: 1px" |  Cool Down
|-
| style="border-style: solid; border-width: 1px" |  1
| style="border-style: solid; border-width: 1px" |  115%
| style="border-style: solid; border-width: 1px" |  115%
| style="border-style: solid; border-width: 1px" |  1%
| style="border-style: solid; border-width: 1px" |  6 Seconds
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 10 MP<br> <br> <br> <br>
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 15 seconds <br> <br> <br> <br>
|-
| style="border-style: solid; border-width: 1px" |  2
| style="border-style: solid; border-width: 1px" |  130%
| style="border-style: solid; border-width: 1px" |  130%
| style="border-style: solid; border-width: 1px" |  2%
| style="border-style: solid; border-width: 1px" |  7 Seconds
|-
| style="border-style: solid; border-width: 1px" |  3
| style="border-style: solid; border-width: 1px" |  145%
| style="border-style: solid; border-width: 1px" |  145%
| style="border-style: solid; border-width: 1px" |  3%
| style="border-style: solid; border-width: 1px" |  8 Seconds
|-
| style="border-style: solid; border-width: 1px" |  4
| style="border-style: solid; border-width: 1px" |  160%
| style="border-style: solid; border-width: 1px" |  160%
| style="border-style: solid; border-width: 1px" |  4%
| style="border-style: solid; border-width: 1px" |  9 Seconds
|-
| style="border-style: solid; border-width: 1px" |  5 (MAX)
| style="border-style: solid; border-width: 1px" |  175%
| style="border-style: solid; border-width: 1px" |  175%
| style="border-style: solid; border-width: 1px" |  5%
| style="border-style: solid; border-width: 1px" |  10 Seconds
|-
| style="border-style: solid; border-width: 1px" |  6
| style="border-style: solid; border-width: 1px" |  190%
| style="border-style: solid; border-width: 1px" |  190%
| style="border-style: solid; border-width: 1px" |  6%
| style="border-style: solid; border-width: 1px" |  11 Seconds
|-
| style="border-style: solid; border-width: 1px" |  7
| style="border-style: solid; border-width: 1px" |  205%
| style="border-style: solid; border-width: 1px" |  205%
| style="border-style: solid; border-width: 1px" |  7%
| style="border-style: solid; border-width: 1px" |  12 Seconds
|}<br>


== Tips and Details ==
== Tips and Details ==
*This skill originally used Mana for kicking, however this was taken out during a rebalancing patch.
*This skill originally used Mana for kicking, however this was taken out during a rebalancing patch.
*Nature Force prevents Rena from gaining MP during her kicks, although this not stop the MP Regen altogether.
*Nature Force prevents Rena from gaining MP during her kicks, although this not stop the MP Regen altogether.
**After the 29 March Korean Patch, Rena will gain back mp during her kicks.


{{WSSkills}}
{{WSSkills}}

Revision as of 15:31, 1 April 2012

File:WSs2.png
[Active] Rena illuminates her feet with a green aura which greatly increases her physical attack damage while decreasing her knockdown rate for a limited amount of time.


Requirements

Class
Master
SP Requirement
Skill Requirement
Wind Sneaker
Lv5
75 SP
None

Skill Information

NA

Skill Level Initial Damage
(Physical)
Damage Increase Knockdown Rate Decrease Buff Duration MP Usage Cool Down
1 115% 115% 1% 6 Seconds 10 MP 15 seconds
2 130% 130% 2% 7 Seconds
3 145% 145% 3% 8 Seconds
4 160% 160% 4% 9 Seconds
5(M) 175% 175% 5% 10 Seconds
6 190% 190% 6% 11 Seconds
7 205% 205% 7% 12 Seconds

KR

Skill Level Damage Increase(Physical) MP Regen Knockdown Rate Decrease Buff Duration MP Usage Cool Down
1 10 MP 10 seconds
2
3
4
5(M) 175% 75% 5% 10 seconds


Tips and Details

  • This skill originally used Mana for kicking, however this was taken out during a rebalancing patch.
  • Nature Force prevents Rena from gaining MP during her kicks, although this not stop the MP Regen altogether.
    • After the 29 March Korean Patch, Rena will gain back mp during her kicks.

Template:WSSkills