Provoke

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Revision as of 12:01, 2 June 2015 by Kinya (talk | contribs) (i thought that was romaji lol)
[Active] Attack enemies with a provoking taunt. Shoots additional hits, shields attacks (Special Actives/Hyper Active excluded). Taunted enemies receive a debuff.
Annihilation Skill
  • Consumes Annihilation gauge and acquire Gale gauge
  • Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated


Requirements

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Class Master Level Required SP Cost per Level
Grand Master Lv. 20 35 4


Skill Information

Skill Level Level Required Damage (Physical) Provoked Debuff MP Usage Cooldown
Strike Counter Strike Enemy Damage
Increase
Ally Damage
Increase
Duration
1 35 380% 10% 10% 2.5 Seconds 30 MP 8 Seconds
2 397% 11% 2.7 Seconds
3 38 414% 12% 2.9 Seconds
4 42 431% 12% 3.1 Seconds
5 46 448% 13% 3.3 Seconds
6 50 466% 14% 3.6 Seconds
7 54 483% 15% 3.8 Seconds
8 58 500% 16% 4 Seconds
9 62 517% 16% 4.2 Seconds
10 66 534% 17% 4.4 Seconds
11 70 551% 18% 4.6 Seconds
12 74 568% 19% 4.8 Seconds
13 78 585% 20% 5 Seconds
14 82 % % Seconds

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Tips and Details

  • There seems to be no limit on the number of enemies that can be provoked by one action. As long as they are within range, they will be affected.
    • The range of the debuff hit seems to be from Elesis to the edge of the screen.
  • Provoke deals up to 3 hits: a sword strike (stuns), a debuff hit (doesn't stun or damage), and a counter strike.
    • The debuff hit can trigger Elsword's Aura of Destruction and Elesis's Iron Body - Strong.
    • If attacked too early during the animation, Elesis will counter without provoking or dealing a sword strike. It is possible however to counter after provoking if hit towards the end of the animation.
      • The counter will not interrupt the opponent's attack. Elesis will take 0 damage and no hitstun from that particular attack, then attack, passing through and launching the opponent. The damage dealt is the same as the skill's damage.
  • Enemies affected by Provoke are indicated by red fumes.


Updates

  • 05/15/2014 KR
    • Ally Damage Increase decreased.
    • Damage increased.
  • 02/05/2015 KR
    • Ally Damage Increase decreased.
  • 04/20/2015 KR
    • Fixed problem where the Strike sound and Counter Strike sound are overlapping.


Alternative Names

Server Name Translation
South Korea ??? Provoke
Japan 挑発 Provocation
France Provocation
United Kingdom Provocation


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