Quicksilver Accel: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
| [[Image:LPSA2.png]] | | [[Image:LPSA2.png]] | ||
| '''[Special Active]''' Add rushes forward with a spinning plasma ball in his hand which drags targets along with him. He then blows up the ball, staggering targets in place. Pressing the skill key again while moving forward will make Add go backwards and extend the skill. | | '''[Special Active]''' Add rushes forward with a spinning plasma ball in his hand which drags targets along with him. He then blows up the ball, staggering targets in place. Pressing the skill key again while moving forward will make Add go backwards and extend the skill. | ||
'''Quicksilver Accel''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|DP Counter]] and | '''Quicksilver Accel''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|DP Counter]] and inflict '''Stun''' to targets. | ||
|} | |} | ||
<br> | <br> | ||
Line 61: | Line 61: | ||
|contents2={{LPSkillsKR}} | |contents2={{LPSkillsKR}} | ||
}} | }} | ||
[[Category:Second Job MP1 Tier Skills]] |
Revision as of 03:18, 9 December 2014
File:LPSA2.png | [Special Active] Add rushes forward with a spinning plasma ball in his hand which drags targets along with him. He then blows up the ball, staggering targets in place. Pressing the skill key again while moving forward will make Add go backwards and extend the skill.
Quicksilver Accel can be boosted with the aid of 1 DP Counter and inflict Stun to targets. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Lunatic Psyker | Lv. 20 | 45 | 4 | Quicksilver Frenzy |
Skill Information
Skill Level | Level Required | Damage (Magical) | MP Usage | DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Push/Pull | Final Punch | Push | Pull | Normal | In DP mode | |||
1 | 45 | 34% | 547% | 60 MP | +10 MP | 10 DP | 0 DP | 9 seconds |
2 | 36% | 572% | ||||||
3 | 48 | 37% | 596% | |||||
4 | 52 | 39% | 621% | |||||
5 | 56 | 40% | 645% | |||||
6 | 60 | 42% | 670% | |||||
7 | 64 | 43% | 695% | |||||
8 | 68 | 45% | 719% | |||||
9 | 72 | 46% | 744% | |||||
10 | 76 | - | - |
Tips and Details
- The distance back dash of main dash's approximately 3/4 correspond.
- Therefore, the back dash damage is main dash's decreased to about 3/4 lower.
- Max hit : Shock 1hit(90%?) + Main dash push 8hits + Back dash pull 6hits + Final Punch = 16hits