Quicksilver Accel: Difference between revisions

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| '''[Special Active]''' Add rushes forward with a spinning plasma ball in his hand which drags targets along with him. He then blows up the ball, staggering targets in place. Pressing the skill key again while moving forward will make Add go backwards and extend the skill.
| '''[Special Active]''' Add rushes forward with a spinning plasma ball in his hand which drags targets along with him. He then blows up the ball, staggering targets in place. Pressing the skill key again while moving forward will make Add go backwards and extend the skill.
'''Quicksilver Accel''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|DP Counter]] and inflict '''Stun''' to targets.
'''Quicksilver Accel''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|DP Counter]] and inflict '''Stun''' to targets.
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|<font color="FFA4A1">'''Nasod Armour Command Link'''</font>
*Z/X can be used to activated Nasod Armor combos while in Configuration Mode (Awakening)
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Revision as of 17:10, 25 December 2014

File:LPSA2.png [Special Active] Add rushes forward with a spinning plasma ball in his hand which drags targets along with him. He then blows up the ball, staggering targets in place. Pressing the skill key again while moving forward will make Add go backwards and extend the skill.

Quicksilver Accel can be boosted with the aid of 1 DP Counter and inflict Stun to targets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Lunatic Psyker Lv. 20 45 4 Quicksilver Frenzy


Skill Information

Skill Level Level Required Damage (Magical) MP Usage DP Usage Cooldown
Push/Pull Final Punch Push Pull Normal In DP mode
1 45 34% 547% 60 MP +10 MP 10 DP 0 DP 9 seconds
2 36% 572%
3 48 37% 596%
4 52 39% 621%
5 56 40% 645%
6 60 42% 670%
7 64 43% 695%
8 68 45% 719%
9 72 46% 744%
10 76 48% 769%
11 80 49% 793%
12 84 51% 818%


Tips and Details

  • The distance back dash of main dash's approximately 3/4 correspond.
    • Therefore, the back dash damage is main dash's decreased to about 3/4 lower.
  • Max hit : Shock 1hit(90%?) + Main dash push 8hits + Back dash pull 6hits + Final Punch = 16hits