Rakshasa Stance 1: Soul Reaping: Difference between revisions

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__NOTOC__{{Languages|Rakshasa Stance 1 : Soul Reaping}}
__NOTOC__{{Languages|Rakshasa Stance 1 : Soul Reaping}}
{{tabs
|name=Info
|divclass=forceland
|tab1=NA
|contents1=
<div style="float: right;">{{#ev:youtube|gj3FXk4cnpI|300}}</div>
<div style="float: right;">{{#ev:youtube|gj3FXk4cnpI|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{{!}} cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
| [[File:StealSoul.png]]
{{!}}- style="border-style: solid; border-width: 0px;"
| '''[Special Active]''' Fire a spirit ball forward and then pull it back to deal damage to enemies.
{{!}}-
|-
{{!}}  [[File:StealSoul.png]]
|
{{!}} '''[Special Active]''' Fire a spirit ball forward and then pull it back to deal damage to enemies.
|
{{!}}-
{{SkillText|EnergyConsume|4}}
{{!}}
{{!}} {{SkillText|EnergyConsume|4}}
{{SkillText|EnergyConvert|2}}
{{SkillText|EnergyConvert|2}}
{{SkillText|EnergyDrain|3}}
{{SkillText|EnergyDrain|3}}
{{SkillText|ArtStance|Rakshasa|2}}
{{SkillText|ArtStance|Rakshasa|2}}
|}
{{!}}}
|tab2=KR
|contents2=
<div style="float: right;">{{#ev:youtube|gj3FXk4cnpI|300}}</div>
{{{!}} cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{{!}}- style="border-style: solid; border-width: 0px;"
{{!}}-
{{!}}  [[File:StealSoul.png]]
{{!}} '''[Active]''' Fire a spirit ball forward and then pull it back to deal damage to enemies.
{{!}}-
{{!}}
{{!}} {{SkillText|EnergyConsume|2}}
{{SkillText|EnergyConvert|2}}
{{SkillText|EnergyDrain|3}}
{{SkillText|ArtStance|Rakshasa|2}}
{{!}}}
}}
<br>
<br>


== Requirements ==
== Requirements ==
 
{{tabs
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|name=Req
|- style="background:{{ColorSel|CharLight|Ara}}"
|divclass=forceland
! Class           !! Master !! Level Required !! SP Cost Per Level  
|tab1=NA
|-
|contents1=
| [[Little Devil]] || Lv. 20 || 15            || 3
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|}
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! Class             !! Master !! Level Required !! SP Cost Per Level
{{!}}-
{{!}} [[Little Devil]] {{!}}{{!}} Lv. 20 {{!}}{{!}} 15              {{!}}{{!}} 3
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! Class          !! Level Required !! Left Skill Attribute Level !! Right Skill Attribute Level
{{!}}-
{{!}} [[Little Devil]] {{!}}{{!}} 30 {{!}}{{!}} ?? {{!}}{{!}} ??
{{!}}}
}}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{tabs
|- style="background:{{ColorSel|CharLight|Ara}}"
|name=SkillTable
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Energy Orb Damage (Magical) !! colspan="2" | Max Hits !! colspan="2" | Spirit Energy !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|divclass=forceland
|- style="background:{{ColorSel|CharLight|Ara}}"
|tab1=NA
|contents1=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 {{!}} Skill Level !! rowspan=2 {{!}} Level Required !! colspan=2 {{!}} Damage (Magical) !! colspan=2 {{!}} Max Hits !! colspan=2 {{!}} Spirit Energy !! rowspan=2 {{!}} MP Usage !! rowspan=2 {{!}} Cooldown
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! Throwing !! Pulling !! Throwing !! Pulling !! Use !! Cancel
! Throwing !! Pulling !! Throwing !! Pulling !! Use !! Cancel
|-
{{!}}-
| align="left" | 1 || rowspan=2 | 15 || 861% || 407% || rowspan=21 | 1 || rowspan=21 | 1 || rowspan=21 | -4 || rowspan=21 | +2 || rowspan=21 | 20 MP || rowspan=21 | 8 Seconds
{{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 15 {{!}}{{!}} 861% {{!}}{{!}} 407% {{!}}{{!}} rowspan="21" {{!}} 1 {{!}}{{!}} rowspan="21" {{!}} 1 {{!}}{{!}} rowspan="21" {{!}} -4 {{!}}{{!}} rowspan="21" {{!}} +2 {{!}}{{!}} rowspan="21" {{!}} 20 MP {{!}}{{!}} rowspan="21" {{!}} 8 Seconds
|-
{{!}}-
| align="left" | 2 || 889% || 420%
{{!}} align="left" {{!}} 2 {{!}}{{!}} 889% {{!}}{{!}} 420%
|-
{{!}}-
| align="left" | 3 || 16 || 917% || 433%
{{!}} align="left" {{!}} 3 {{!}}{{!}} 16 {{!}}{{!}} 917% {{!}}{{!}} 433%
|-
{{!}}-
| align="left" | 4 || 19 || 945% || 447%
{{!}} align="left" {{!}} 4 {{!}}{{!}} 19 {{!}}{{!}} 945% {{!}}{{!}} 447%
|-
{{!}}-
| align="left" | 5 || 22 || 973% || 460%
{{!}} align="left" {{!}} 5 {{!}}{{!}} 22 {{!}}{{!}} 973% {{!}}{{!}} 460%
|-
{{!}}-
| align="left" | 6 || 25 || 1001% || 473%
{{!}} align="left" {{!}} 6 {{!}}{{!}} 25 {{!}}{{!}} 1001% {{!}}{{!}} 473%
|-
{{!}}-
| align="left" | 7 || 28 || 1029% || 486%
{{!}} align="left" {{!}} 7 {{!}}{{!}} 28 {{!}}{{!}} 1029% {{!}}{{!}} 486%
|-
{{!}}-
| align="left" | 8 || 31 || 1057% || 500%
{{!}} align="left" {{!}} 8 {{!}}{{!}} 31 {{!}}{{!}} 1057% {{!}}{{!}} 500%
|-
{{!}}-
| align="left" | 9 || 34 || 1085% || 513%
{{!}} align="left" {{!}} 9 {{!}}{{!}} 34 {{!}}{{!}} 1085% {{!}}{{!}} 513%
|-
{{!}}-
| align="left" | 10 || 37 || 1113% || 526%
{{!}} align="left" {{!}} 10 {{!}}{{!}} 37 {{!}}{{!}} 1113% {{!}}{{!}} 526%
|-
{{!}}-
| align="left" | 11 || 40 || 1141% || 539%
{{!}} align="left" {{!}} 11 {{!}}{{!}} 40 {{!}}{{!}} 1141% {{!}}{{!}} 539%
|-
{{!}}-
| align="left" | 12 || 43 || 1169% || 553%
{{!}} align="left" {{!}} 12 {{!}}{{!}} 43 {{!}}{{!}} 1169% {{!}}{{!}} 553%
|-
{{!}}-
| align="left" | 13 || 46 || 1197% || 566%
{{!}} align="left" {{!}} 13 {{!}}{{!}} 46 {{!}}{{!}} 1197% {{!}}{{!}} 566%
|-
{{!}}-
| align="left" | 14 || 49 || 1225% || 579%
{{!}} align="left" {{!}} 14 {{!}}{{!}} 49 {{!}}{{!}} 1225% {{!}}{{!}} 579%
|-
{{!}}-
| align="left" | 15 || 52 || 1253% || 592%
{{!}} align="left" {{!}} 15 {{!}}{{!}} 52 {{!}}{{!}} 1253% {{!}}{{!}} 592%
|-
{{!}}-
| align="left" | 16 || 55 || 1281% || 605%
{{!}} align="left" {{!}} 16 {{!}}{{!}} 55 {{!}}{{!}} 1281% {{!}}{{!}} 605%
|-
{{!}}-
| align="left" | 17 || 58 || 1309% || 619%
{{!}} align="left" {{!}} 17 {{!}}{{!}} 58 {{!}}{{!}} 1309% {{!}}{{!}} 619%
|-
{{!}}-
| align="left" | 18 || 61 || 1337% || 632%
{{!}} align="left" {{!}} 18 {{!}}{{!}} 61 {{!}}{{!}} 1337% {{!}}{{!}} 632%
|-
{{!}}-
| align="left" | 19 || 64 || 1365% || 645%
{{!}} align="left" {{!}} 19 {{!}}{{!}} 64 {{!}}{{!}} 1365% {{!}}{{!}} 645%
|-
{{!}}-
| align="left" | 20 (M) || 67 || 1393% || 658%
{{!}} align="left" {{!}} 20 (M) {{!}}{{!}} 67 {{!}}{{!}} 1393% {{!}}{{!}} 658%
|-
{{!}}-
| align="left" | 21 || -* || 1421% || 672%
{{!}} align="left" {{!}} 21 {{!}}{{!}} -* {{!}}{{!}} 1421% {{!}}{{!}} 672%
|}
{{!}}}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.  
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 {{!}} Character Level !! colspan=2 {{!}} Damage (Magical) !! colspan=2 {{!}} Max Hits !! colspan=2 {{!}} Spirit Energy !! rowspan=2 {{!}} MP Usage !! rowspan=2 {{!}} Cooldown
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! Throwing !! Pulling !! Throwing !! Pulling !! Use !! Cancel
{{!}}-
{{!}} align="left" {{!}} 30 {{!}}{{!}} 987% {{!}}{{!}} 420% {{!}}{{!}} 1 {{!}}{{!}} 1 {{!}}{{!}} -2 {{!}}{{!}}+2 {{!}}{{!}} 10 MP {{!}}{{!}} 8 Seconds
{{!}}}
}}
<br>
<br>


{{tabs
|name=Note
|divclass=forceland
|tab1=NA
|contents1=
== [[Skill Notes|Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|<center>In order to maintain an effective enemy circle, you have to unify your Trinity, Physic, Spirit and Mind. It's necessary to train and mediate to find peace of mind and live a well regulated life.<br>- Writer: Shiho Hann</center>}}</center>
<center>{{quotation|<center>In order to maintain an effective enemy circle, you have to unify your Trinity, Physic, Spirit and Mind. It's necessary to train and mediate to find peace of mind and live a well regulated life.<br>- Writer: Shiho Hann</center>}}</center>
'''Name:''' Effective Spirit usage / (효율적인 기력 운용)
'''Name:''' Effective Spirit usage / (효율적인 기력 운용)


'''Description:''' Increases spirit energy gained per enemy hit by 1 (max amount of spirit energy absorbed is 4).
'''Description:''' Increases spirit energy gained per enemy hit by 1 (max amount of spirit energy absorbed is 4).
|tab2=KR
|contents2=
== [[Skill Attributes|Skill Attributes]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! colspan=4 {{!}} Enhanced Soul Reaping (강화된) !! colspan=3 {{!}} Lighter Soul Reaping (가벼워진)
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=3 {{!}} Level Required !! rowspan=3 {{!}} Attribute Effect !! colspan=2 {{!}} Details !! rowspan=3 {{!}} Level Required !! rowspan=3 {{!}} Attribute Effect !! Details
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! colspan=2 {{!}} Damage !! rowspan=2 {{!}} MP Usage
{{!}}- style="background:{{ColorSel|CharLight|Ara}}"
! Throwing !! Pulling
{{!}}-
{{!}} ?? {{!}}{{!}} Damage increased to 120% {{!}}{{!}} 1184% {{!}}{{!}} 504% {{!}}{{!}} ?? {{!}}{{!}} MP Usage decreased to 50% {{!}}{{!}} 5 MP
{{!}}}
}}
<br>
<br>



Revision as of 15:16, 30 November 2015

[Special Active] Fire a spirit ball forward and then pull it back to deal damage to enemies.
Energy Consumption
  • Costs 4 Energy

Energy Conversion

  • Possible to use another skill before last hit. Gain 2 energy upon successful hit.

Energy Drain

  • Drain 1 Energy per enemy hit (3 Max)

Rakshasa Arts


Requirements

Class Master Level Required SP Cost Per Level
Little Devil Lv. 20 15 3


Skill Information

Skill Level Level Required Damage (Magical) Max Hits Spirit Energy MP Usage Cooldown
Throwing Pulling Throwing Pulling Use Cancel
1 15 861% 407% 1 1 -4 +2 20 MP 8 Seconds
2 889% 420%
3 16 917% 433%
4 19 945% 447%
5 22 973% 460%
6 25 1001% 473%
7 28 1029% 486%
8 31 1057% 500%
9 34 1085% 513%
10 37 1113% 526%
11 40 1141% 539%
12 43 1169% 553%
13 46 1197% 566%
14 49 1225% 579%
15 52 1253% 592%
16 55 1281% 605%
17 58 1309% 619%
18 61 1337% 632%
19 64 1365% 645%
20 (M) 67 1393% 658%
21 -* 1421% 672%

*Please note that you can only achieve these levels through equipments, accessories, and titles.


Skill Note

In order to maintain an effective enemy circle, you have to unify your Trinity, Physic, Spirit and Mind. It's necessary to train and mediate to find peace of mind and live a well regulated life.
- Writer: Shiho Hann

Name: Effective Spirit usage / (효율적인 기력 운용)

Description: Increases spirit energy gained per enemy hit by 1 (max amount of spirit energy absorbed is 4).


Tips and Details


Updates

  • 08/22/2013 KR
    • Stun effect as been added to throwing of the orb.
    • Fixed a bug where extra energy is not given.
    • Spirit energy usage decreased.
  • 08/29/2013 KR
    • MP usage decreased from 60 MP to 20 MP.
    • Spirit energy usage increased from 2 to 4.
  • 07/10/2014 KR
    • Damage increased.
  • 09/03/2015 KR
    • Special Active → Active.
      • Due to skill type changes, remove delay and invinciblity effect.


Alternative Names

Server Name Translation
South Korea 나찰 1식 : 흡혼 Rakshasa Stance 1 : Finger Bullet
South Korea (literal Chinese name) 吸魂 Absorb Soul
France Rakshasa, étape 1 : absorption d'âme Rakshasa, Step 1 : Soul Absorption
United Kingdom Rakshasa, Step 1 : Soul Absorption


Template:LDSkills