Reload Mastery: Difference between revisions

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| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Extra Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Extra Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Reloading When Hit (PVP Chance)'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Reloading When Getting Hit (PVP Chance)'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Cooldown'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Cooldown'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 10%
| align="center" style="border-style: solid; border-width: 1px;" | 10%
| style="border-style: solid; border-width: 1px;" rowspan="5" | +1
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | +1
| style="border-style: solid; border-width: 1px;" | 10%(5%)
| align="center" style="border-style: solid; border-width: 1px;" | 10%(5%)
| style="border-style: solid; border-width: 1px;" rowspan="5" | 2 seconds
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 2 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| align="center" style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| style="border-style: solid; border-width: 1px;" | 15%(7.5%)
| align="center" style="border-style: solid; border-width: 1px;" | 15%(7.5%)
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 40%
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| style="border-style: solid; border-width: 1px;" | 20%(10%)
| align="center" style="border-style: solid; border-width: 1px;" | 20%(10%)
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| align="center" style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 40%
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| style="border-style: solid; border-width: 1px;" | 25%(12.5%)
| align="center" style="border-style: solid; border-width: 1px;" | 25%(12.5%)
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 50%
| align="center" style="border-style: solid; border-width: 1px;" | 50%
| style="border-style: solid; border-width: 1px;" | 30%(15%)
| align="center" style="border-style: solid; border-width: 1px;" | 30%(15%)
|}
|}


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== Tips and Details ==
== Tips and Details ==
*Will only have a chance of reloading when the hit is affected by the cooldown.
*Will only have a chance of reloading when the hit is affected by the cooldown.
== Trivia ==
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung]] Skill Tree.


{{ShgSkills}}
{{ShgSkills}}

Revision as of 14:17, 13 August 2012


[Passive] Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).



Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
45 SP


Skill Information

Skill Level Chance of Extra Ammo Reloaded Ammo Reloaded Chance of Reloading When Getting Hit (PVP Chance) Cooldown
1 10% +1 10%(5%) 2 seconds
2 20% 15%(7.5%)
3 40% 20%(10%)
4 40% 25%(12.5%)
5 (M) 50% 30%(15%)


Tips and Details

  • Will only have a chance of reloading when the hit is affected by the cooldown.


Trivia


Template:ShgSkills