Rolling Smash

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Revision as of 16:33, 6 January 2015 by AceDelyar (talk | contribs) (added a video of the new changes in KR)
File:ElSkill3i.png [Active - Vitality] Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air.


Requirements

Class Master Level Required SP Cost per Level
Lord Knight Lv. 20 35 4


Skill Information

Skill Level Level Required Damage (Physical) Distance MP Usage Cooldown
Rolling Slash Smash
1 35 93% 249% 570 50 MP 6 Seconds
2 97% 260% 600
3 38 101% 271% 630
4 42 106% 283% 660
5 46 110% 294% 690
6 50 114% 305% 720
7 54 118% 316% 750
8 58 122% 327% 780
9 62 126% 339% 810
10 66 131% 350% 840
11 70 135% 361% 870
12 74* 139% 372% 900


Tips and Details

  • Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used underwater or when used to launch off of a platform.
  • Rather slow start up where Elsword is vulnerable to attacks, so be careful.
  • Elsword will have Super Armor while in the animation.
  • If you are pulled into a suction (such as from Wind Wall, Maelstrom Rage, etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
  • It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like Explosion Trap will hit you.
    • This skill can be countered.
    • Since this move does not negate Status Effects, being squished, stunned, etc. will stop the active.
  • Rolling Smash can be forcibly cancelled by getting hit by a stun during the spin.


Updates

  • 11/06/2014 KR
      • Activation speed increased.
      • MP cost decreased.
      • Damage redistributed to give more damage towards impact part of the attack.


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