Seal of Time: Difference between revisions
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*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded. | *Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded. | ||
*Dying while the ability is maintained will cause resurrection at that point in time as recorded. | *Dying while the ability is maintained will cause resurrection at that point in time as recorded. | ||
* | *The ability takes priority over other resurrection effects. | ||
During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. | During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. | ||
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== Tips and Details == | == Tips and Details == | ||
*Cooldown reduction does not include Hyper Active and Wedding skills. | *Cooldown reduction does not include Hyper Active and Wedding skills or itself. | ||
{{TTracerSkills}} | {{TTracerSkills}} |
Revision as of 04:48, 4 September 2014
File:TiTSkill5.png | [Buff] When activated, skill cooldown is reduced and Add receives a buff that gives him the ability to defy time. Defy Time Ability
During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Time Tracer | Lv. 20 | 35 | 3 |
Skill Information
Skill Level | Level Required | Defy Time Duration | Cooldown Time Reduction |
---|---|---|---|
1 | 35 | ||
2 | |||
3 | 37 | ||
4 | 39 | 10 Seconds | 8 Seconds |
5 | 42 | 10.5 Seconds | 10 Seconds |
6 | 45 | ||
7 | 48 | ||
8 | 51 | ||
9 | 54 | ||
10 | 57 | ||
11 | 60 | ||
12 | 63 | ||
13 | 66 | ||
14 | 69 | ||
15 | 72 | 30 | 30% |
Tips and Details
- Cooldown reduction does not include Hyper Active and Wedding skills or itself.