Seal of Time: Difference between revisions

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! Skill Level !! Level Required !! Defy Time Duration !! Cooldown Time Reduction  
! Skill Level !! Level Required !! Defy Time Duration !! Cooldown Time Reduction !! MP Cost !! Cooldown
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| align="left" | 1 || rowspan="2" | 35 ||  ||  
| align="left" | 1 || rowspan="2" | 35 ||  || || rowspan="15" | 42 MP || rowspan="15" | 30 Seconds
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Revision as of 05:21, 4 September 2014

File:TiTSkill5.png [Buff] When activated, skill cooldowns are reduced and the team receives a buff that gives them the ability to defy time.

Defy Time Ability

  • Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded.
  • Dying while the ability is maintained will cause resurrection at that point in time as recorded.
  • The ability takes priority over other resurrection effects.

During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.


Requirements

Class Master Level Required SP Cost per Level
Time Tracer Lv. 20 35 3


Skill Information

Skill Level Level Required Defy Time Duration Cooldown Time Reduction MP Cost Cooldown
1 35 42 MP 30 Seconds
2
3 37
4 39 10 Seconds 8 Seconds
5 42 10.5 Seconds 10 Seconds
6 45
7 48
8 51
9 54
10 57
11 60
12 63
13 66
14 69
15 72


Tips and Details

  • Cooldown reduction does not include Hyper Active and Wedding skills or itself.

Template:TTracerSkills