Seal of Time: Difference between revisions
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Defy Time Ability | Defy Time Ability | ||
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded. | *Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded. | ||
*Dying while the ability is maintained will cause resurrection | *Dying while the ability is maintained will cause resurrection to the recorded recorded point in time. | ||
*The ability takes priority over other resurrection effects. | *The ability takes priority over other resurrection effects. | ||
Revision as of 05:45, 4 September 2014
File:TiTSkill5.png | [Buff] When activated, skill cooldowns are reduced and the team receives a buff that gives them the ability to defy time. Defy Time Ability
During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Time Tracer | Lv. 20 | 35 | 3 |
Skill Information
Skill Level | Level Required | Defy Time Duration | Cooldown Time Reduction | MP Cost | Cooldown |
---|---|---|---|---|---|
1 | 35 | 42 MP | 30 Seconds | ||
2 | |||||
3 | 37 | ||||
4 | 39 | 10 Seconds | 8 Seconds | ||
5 | 42 | 10.5 Seconds | 10 Seconds | ||
6 | 45 | ||||
7 | 48 | ||||
8 | 51 | ||||
9 | 54 | ||||
10 | 57 | ||||
11 | 60 | ||||
12 | 63 | ||||
13 | 66 | ||||
14 | 69 | ||||
15 | 72 |
Tips and Details
- Cooldown reduction does not include Hyper Active and Wedding skills or itself.