Sharp Fall: Difference between revisions

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*Extremely useful as a method of disabling Super Armored targets in both PvP and PvE.
*Extremely useful as a method of disabling Super Armored targets in both PvP and PvE.
*Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.
*Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.
*This move was originally Wind Sneaker's strongest move in PvP, costing only 200 MP and basically one-shotting anyone, along with it's large horizontal range, this move was easy to land. Now due to rebalances and PvP modifiers this move is near useless unless used in 3v3.
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Revision as of 01:53, 24 August 2014

File:SHOCK HO.png [Special Active] Rena plummets downwards and stomp on the ground, causing a large radial shock field that Stuns opponents.

Sharp Fall can be boosted with the aid of 2 Nature Orbs.


Requirements

Class Master Level Required SP Cost Per Level
Wind Sneaker Lv. 20 50 4


Skill Information

Skill Level Level Required Damage (Physical) MP Usage Cooldown Stun Duration
Fall Shockwave
1 50 100% 2224% 200 13 seconds 3 seconds
2 % 2324%
3 53 % 2424%
4 57 % 2524%
5 61 % 2624%
6 65 % 2724%
7 69 % 2824%
8 73 % 2925%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
1 fall, 0.525 shockwave 17.5 MP ?? ?? Seconds


Tips and Details

  • Sharp Fall can only be activated in mid-air.
  • The descending part of the skill is useful when fighting a vertically long target because it will do damage as Rena travels down the target.
  • The shockwave part of the skill has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
  • Extremely useful as a method of disabling Super Armored targets in both PvP and PvE.
  • Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.