Shooting Star

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Revision as of 09:55, 18 February 2013 by TruShot (talk | contribs) (Is this what you mean? As in it doesn't count for the technical/combo score? Non-skill is something more along the lines of Head Shot's pistol swing.)

[Special Active] Chung launches 12 guided missiles from his cannon that explode upon impact.


Requirements

Class
Master
SP Requirement
Shooting Guardian
Lv5
65SP


Skill Information

Skill
Level
Damage
(Magical)
Number of
Missiles
Max Hits Ammo Usage MP Usage Cooldown
Normal Awaken
Normal Awaken Shell Splash Shell Splash
1 261% 12 15 12 12 15 15 3 300 MP 30 Seconds
2 313%
3 366%
4 418%
5 (M) 496%
6 574%


Tips and Details

  • 25% more cannonballs are fired while in Awakening Mode.
  • Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
  • This skill inflicts damage separate from the user's combo/technique score: Shells damage.

Updates

  • 6/30/2011 KR
  • 7/28/2011 KR
    • Slightly increased MP regeneration rate.

Template:SGSkills